Optimize render graph and add GPU profiling

Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
This commit is contained in:
Amp
2026-08-20 11:48:06 +00:00
co-authored by heaust
parent ded70a3cb4
commit 000bfd63bf
22 changed files with 1622 additions and 203 deletions
+126 -18
View File
@@ -1,10 +1,12 @@
use std::cell::{Cell, RefCell};
use std::rc::Rc;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use gloo_timers::future::TimeoutFuture;
use crate::gpu::Wgpu;
use crate::gpu_resource::GpuPass;
use crate::gpu_resource::{GpuPass, ProfileMap};
use crate::graph::{ColorAttachment, DepthAttachment};
use crate::render_data::RenderData;
use crate::store::{Loadout, Store};
@@ -16,6 +18,13 @@ pub struct RenderLoop {
frame: Cell<u32>,
elapsed: Cell<f64>,
last: Cell<f64>,
profiling: Cell<bool>,
profile: RefCell<Option<String>>,
}
struct Submission {
completed: Arc<AtomicBool>,
profile: Option<ProfileMap>,
}
impl RenderLoop {
@@ -27,6 +36,8 @@ impl RenderLoop {
frame: Cell::new(0),
elapsed: Cell::new(0.0),
last: Cell::new(js_sys::Date::now()),
profiling: Cell::new(false),
profile: RefCell::new(None),
}
}
@@ -47,6 +58,17 @@ impl RenderLoop {
Ok(())
}
pub fn set_profiling(&self, enabled: bool) {
self.profiling.set(enabled);
if !enabled {
self.profile.borrow_mut().take();
}
}
pub fn take_profile(&self) -> Option<String> {
self.profile.borrow_mut().take()
}
pub fn start(
self: &Rc<Self>,
gpu: Rc<RefCell<Option<Wgpu>>>,
@@ -71,11 +93,51 @@ impl RenderLoop {
data.update_info(delta as f32, frame, elapsed as f32, control.fps.get());
data.skip_render()
};
if !skip {
let submission = if !skip {
if let (Some(gpu), Some(loadout)) =
(gpu.borrow_mut().as_mut(), store.borrow_mut().active_mut())
{
let _ = gpu.render(loadout, &data.borrow());
gpu.render(loadout, &data.borrow(), control.profiling.get())
.ok()
.flatten()
} else {
None
}
} else {
None
};
if let Some(submission) = submission {
while !submission.completed.load(Ordering::Acquire) {
TimeoutFuture::new(0).await;
}
if let Some(profile) = submission.profile {
while profile.state() == 0 {
TimeoutFuture::new(0).await;
}
if profile.state() == 1 {
let passes = profile
.read()
.into_iter()
.map(|(name, milliseconds)| {
serde_json::json!({
"name": name,
"milliseconds": milliseconds,
})
})
.collect::<Vec<_>>();
let milliseconds = passes
.iter()
.filter_map(|pass| pass["milliseconds"].as_f64())
.sum::<f64>();
*control.profile.borrow_mut() = Some(
serde_json::json!({
"frame": frame,
"milliseconds": milliseconds,
"passes": passes,
})
.to_string(),
);
}
}
}
}
@@ -88,8 +150,16 @@ impl RenderLoop {
}
impl Wgpu {
fn render(&mut self, loadout: &mut Loadout, data: &RenderData) -> Result<(), String> {
fn render(
&mut self,
loadout: &mut Loadout,
data: &RenderData,
profile: bool,
) -> Result<Option<Submission>, String> {
for buffer in loadout.resources.buffers.values() {
if !buffer.sync_each_frame {
continue;
}
self.queue.write_buffer(
&buffer.buffer,
0,
@@ -102,7 +172,7 @@ impl Wgpu {
self.surface.configure(&self.device, &self.config);
self.surface.get_current_texture().map_err(|_| "SURFACE")?
}
Err(wgpu::SurfaceError::Timeout) => return Ok(()),
Err(wgpu::SurfaceError::Timeout) => return Ok(None),
Err(_) => return Err("SURFACE".into()),
};
let surface_view = output
@@ -113,15 +183,21 @@ impl Wgpu {
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("frame"),
});
for (pass, compiled) in loadout.graph.passes.iter().zip(&loadout.resources.passes) {
for (pass_index, compiled) in loadout.resources.passes.iter().enumerate() {
match compiled {
GpuPass::Compute {
pass,
pipeline,
bind_groups,
..
} => {
let pass = &loadout.graph.passes[*pass];
let timestamp_writes = profile
.then(|| loadout.resources.compute_timestamps(pass_index))
.flatten();
let mut command = encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: Some(&pass.id),
timestamp_writes: None,
timestamp_writes,
});
command.set_pipeline(pipeline);
for (group, bind_group) in bind_groups {
@@ -133,11 +209,19 @@ impl Wgpu {
pass.dispatch[2],
);
}
GpuPass::Render(bundle) => {
GpuPass::Render {
first,
last,
bundle,
..
} => {
let pass = &loadout.graph.passes[*first];
let last = &loadout.graph.passes[*last];
let colors = pass
.color
.iter()
.map(|attachment| {
.zip(&last.color)
.map(|(attachment, final_attachment)| {
Ok(Some(wgpu::RenderPassColorAttachment {
view: view(
&loadout.resources,
@@ -146,39 +230,57 @@ impl Wgpu {
)?,
depth_slice: None,
resolve_target: None,
ops: color_ops(attachment)?,
ops: color_ops(attachment, final_attachment)?,
}))
})
.collect::<Result<Vec<_>, String>>()?;
let depth = pass
.depth
.as_ref()
.map(|attachment| {
.zip(last.depth.as_ref())
.map(|(attachment, final_attachment)| {
Ok::<_, String>(wgpu::RenderPassDepthStencilAttachment {
view: view(
&loadout.resources,
&surface_view,
&attachment.resource,
)?,
depth_ops: Some(depth_ops(attachment)?),
depth_ops: Some(depth_ops(attachment, final_attachment)?),
stencil_ops: None,
})
})
.transpose()?;
let timestamp_writes = profile
.then(|| loadout.resources.render_timestamps(pass_index))
.flatten();
let mut command = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some(&pass.id),
color_attachments: &colors,
depth_stencil_attachment: depth,
timestamp_writes: None,
timestamp_writes,
occlusion_query_set: None,
});
command.execute_bundles([bundle]);
}
}
}
if profile {
loadout.resources.resolve_profile(&mut encoder);
}
self.queue.submit([encoder.finish()]);
let profile = profile
.then(|| {
loadout
.resources
.map_profile(self.queue.get_timestamp_period())
})
.flatten();
output.present();
Ok(())
let completed = Arc::new(AtomicBool::new(false));
let callback = completed.clone();
self.queue
.on_submitted_work_done(move || callback.store(true, Ordering::Release));
Ok(Some(Submission { completed, profile }))
}
}
@@ -196,7 +298,10 @@ fn view<'a>(
}
}
fn color_ops(attachment: &ColorAttachment) -> Result<wgpu::Operations<wgpu::Color>, String> {
fn color_ops(
attachment: &ColorAttachment,
final_attachment: &ColorAttachment,
) -> Result<wgpu::Operations<wgpu::Color>, String> {
let clear = attachment.clear.as_slice();
Ok(wgpu::Operations {
load: match attachment.load.as_str() {
@@ -209,18 +314,21 @@ fn color_ops(attachment: &ColorAttachment) -> Result<wgpu::Operations<wgpu::Colo
}),
_ => return Err("GRAPH_LOAD_OP".into()),
},
store: store_op(&attachment.store)?,
store: store_op(&final_attachment.store)?,
})
}
fn depth_ops(attachment: &DepthAttachment) -> Result<wgpu::Operations<f32>, String> {
fn depth_ops(
attachment: &DepthAttachment,
final_attachment: &DepthAttachment,
) -> Result<wgpu::Operations<f32>, String> {
Ok(wgpu::Operations {
load: match attachment.load.as_str() {
"load" => wgpu::LoadOp::Load,
"clear" => wgpu::LoadOp::Clear(attachment.clear),
_ => return Err("GRAPH_LOAD_OP".into()),
},
store: store_op(&attachment.store)?,
store: store_op(&final_attachment.store)?,
})
}