refactor: remove redundant runtime ownership
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
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@@ -1,7 +1,8 @@
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#![cfg(target_arch = "wasm32")]
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use ultraviolet::Mat4;
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use wasm_bindgen::prelude::*;
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#[cfg(target_arch = "wasm32")]
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use renderer::app_setup::WebAppRuntime;
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use renderer::camera::Camera;
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use renderer::render_data::{InstanceType, MeshCreateInfo, RenderData};
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@@ -19,7 +20,6 @@ struct Vertex {
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struct EditorScene {
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uniform_buffers: [wgpu::Buffer; 2],
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bind_groups: [wgpu::BindGroup; 2],
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bind_group_layouts: [wgpu::BindGroupLayout; 2],
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frame_metadata: FrameMetadata,
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cam: Camera,
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}
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@@ -53,7 +53,6 @@ impl renderer::renderer::scene::Scene for EditorScene {
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let mut scene = EditorScene {
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uniform_buffers: [uniform_resource.buffer, camera_resource.buffer],
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bind_groups: [uniform_resource.bind_group, camera_resource.bind_group],
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bind_group_layouts,
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frame_metadata,
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cam: camera,
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};
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