Rebuild core around render graph AST and shared memory

Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
This commit is contained in:
Amp
2026-08-18 11:58:31 +00:00
co-authored by heaust
parent a23ef37b4d
commit 0e44917f9e
101 changed files with 4409 additions and 2610 deletions
@@ -0,0 +1,31 @@
import { RenderGraph } from "@yawn/render-graph-js";
export const simpleSceneShader = /* wgsl */ `
@group(1) @binding(0) var<uniform> view_projection: mat4x4<f32>;
struct Input {
@location(0) position: vec3<f32>,
@location(3) model_0: vec4<f32>,
@location(4) model_1: vec4<f32>,
@location(5) model_2: vec4<f32>,
@location(6) model_3: vec4<f32>,
}
@vertex fn vertex_main(input: Input) -> @builtin(position) vec4<f32> {
let model = mat4x4<f32>(input.model_0, input.model_1, input.model_2, input.model_3);
return view_projection * model * vec4(input.position, 1.0);
}
@fragment fn fragment_main() -> @location(0) vec4<f32> {
return vec4(0.2, 0.7, 1.0, 1.0);
}`;
/** Supply scene WGSL and entry points as graph data, never as core source. */
export function customRenderPipelineExample() {
return new RenderGraph("custom_render_program", 1)
.renderPipeline({
name: "ground_plane",
shader: simpleSceneShader,
vertexEntry: "vertex_main",
fragmentEntry: "fragment_main",
doubleSided: false,
})
.ast();
}