Rebuild core around render graph AST and shared memory
Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
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import { MeshHandles } from "@yawn/mesh-handles";
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/** Query the optional snapshot/BVH worker and receive wrapped instance handles. */
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export function pickNearest(core, origin, direction) {
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return new MeshHandles(core).pickRay(origin, direction, {
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maxDistance: 10_000,
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maxHits: 1,
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});
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}
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