Render only when shared state changes
Add shared-data and bundle invalidation signals, and have handles publish them automatically for SAB and graph mutations. Document the raw core worker protocol in a dedicated VitePress site and simplify the glTF import and picking example. Amp-Thread-ID: https://ampcode.com/threads/T-01a01ff8-b91f-724f-8952-f07c6b5042fd Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
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use super::RenderData;
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#[test]
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fn dirty_signal_is_consumed_once() {
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let mut data = RenderData::new(64).unwrap();
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assert!(data.rows("signals").is_some());
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assert!(data.begin_render());
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assert!(!data.begin_render());
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data.mark_dirty();
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assert!(data.begin_render());
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assert!(!data.render_pending());
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}
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#[test]
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fn skip_and_bundle_signals_hold_dirty_work() {
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let mut data = RenderData::new(64).unwrap();
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assert!(data.begin_render());
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data.write_signal(4, 1.0);
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data.mark_dirty();
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assert!(!data.begin_render());
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data.write_signal(4, 0.0);
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assert!(data.begin_render());
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data.write_signal(6, 1.0);
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data.mark_dirty();
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assert!(!data.begin_render());
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data.loadout_ready();
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assert!(data.begin_render());
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}
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