Render only when shared state changes

Add shared-data and bundle invalidation signals, and have handles publish them automatically for SAB and graph mutations.

Document the raw core worker protocol in a dedicated VitePress site and simplify the glTF import and picking example.

Amp-Thread-ID: https://ampcode.com/threads/T-01a01ff8-b91f-724f-8952-f07c6b5042fd
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
This commit is contained in:
Amp
2026-08-21 04:02:33 +00:00
co-authored by heaust
parent 481d105f19
commit 0e6d7e367c
24 changed files with 761 additions and 101 deletions
+32
View File
@@ -0,0 +1,32 @@
use super::RenderData;
#[test]
fn dirty_signal_is_consumed_once() {
let mut data = RenderData::new(64).unwrap();
assert!(data.rows("signals").is_some());
assert!(data.begin_render());
assert!(!data.begin_render());
data.mark_dirty();
assert!(data.begin_render());
assert!(!data.render_pending());
}
#[test]
fn skip_and_bundle_signals_hold_dirty_work() {
let mut data = RenderData::new(64).unwrap();
assert!(data.begin_render());
data.write_signal(4, 1.0);
data.mark_dirty();
assert!(!data.begin_render());
data.write_signal(4, 0.0);
assert!(data.begin_render());
data.write_signal(6, 1.0);
data.mark_dirty();
assert!(!data.begin_render());
data.loadout_ready();
assert!(data.begin_render());
}