Render only when shared state changes

Add shared-data and bundle invalidation signals, and have handles publish them automatically for SAB and graph mutations.

Document the raw core worker protocol in a dedicated VitePress site and simplify the glTF import and picking example.

Amp-Thread-ID: https://ampcode.com/threads/T-01a01ff8-b91f-724f-8952-f07c6b5042fd
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
This commit is contained in:
Amp
2026-08-21 04:02:33 +00:00
co-authored by heaust
parent 481d105f19
commit 0e6d7e367c
24 changed files with 761 additions and 101 deletions
+1 -1
View File
@@ -24,7 +24,7 @@ const scene = new Scene(canvas, { hdr: true, fps: 60 });
await scene.ready;
```
Omit `fps` to render as fast as the browser and GPU allow. `Scene` initializes conventional SOA rows and loads one clustered-forward HDR render graph. The core itself still starts with only its eight-float `info` row.
Omit `fps` to render as soon as shared data changes. `Scene` initializes conventional SOA rows and loads one clustered-forward HDR render graph. The core itself still starts with only its eight-float `signals` row.
## 3. Add a triangle