Build Rust render graph core
Keep hot render state in a generic shared SOA arena and use worker messages only for allocation, graph compilation, loadout changes, and render pacing. Compile external S-expression graphs into upfront WebGPU resources, transient aliases, and reusable render bundles. Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
This commit is contained in:
@@ -0,0 +1,500 @@
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use std::collections::{HashMap, HashSet};
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use serde::{Deserialize, Serialize};
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use serde_json::Value;
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#[derive(Clone, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct RenderGraph {
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pub id: String,
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#[serde(default)]
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pub resources: ResourceDeclarations,
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#[serde(default)]
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pub pipelines: PipelineDeclarations,
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pub passes: Vec<Pass>,
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}
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#[derive(Clone, Default, Deserialize)]
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pub struct ResourceDeclarations {
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#[serde(default)]
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pub buffers: Vec<Buffer>,
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#[serde(default)]
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pub textures: Vec<Texture>,
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#[serde(default)]
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pub samplers: Vec<Sampler>,
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}
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#[derive(Clone, Deserialize)]
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pub struct Buffer {
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pub id: String,
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pub array: String,
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#[serde(default)]
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pub usage: Vec<String>,
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}
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#[derive(Clone, Deserialize, Serialize)]
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#[serde(rename_all = "camelCase")]
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pub struct Texture {
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pub id: String,
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#[serde(default)]
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pub size: Vec<Extent>,
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pub format: String,
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#[serde(default)]
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pub usage: Vec<String>,
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#[serde(default = "one")]
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pub mip_level_count: u32,
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#[serde(default = "one")]
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pub sample_count: u32,
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#[serde(default = "dimension")]
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pub dimension: String,
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#[serde(default = "yes")]
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pub transient: bool,
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#[serde(skip)]
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pub slot: usize,
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}
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#[derive(Clone, Deserialize, Serialize)]
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#[serde(untagged)]
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pub enum Extent {
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Pixels(u32),
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Canvas(String),
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}
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#[derive(Clone, Deserialize)]
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pub struct Sampler {
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pub id: String,
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#[serde(default)]
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pub descriptor: Value,
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}
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#[derive(Clone, Default, Deserialize)]
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pub struct PipelineDeclarations {
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#[serde(default)]
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pub render: Vec<RenderPipeline>,
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#[serde(default)]
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pub compute: Vec<ComputePipeline>,
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}
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#[derive(Clone, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct RenderPipeline {
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pub id: String,
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pub code: String,
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#[serde(default)]
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pub vertex: VertexStage,
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#[serde(default)]
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pub fragment: FragmentStage,
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#[serde(default)]
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pub primitive: Value,
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#[serde(default)]
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pub depth_stencil: Value,
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#[serde(default)]
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pub multisample: Value,
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}
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#[derive(Clone, Deserialize)]
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pub struct ComputePipeline {
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pub id: String,
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pub code: String,
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#[serde(default = "compute_entry")]
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pub entry: String,
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}
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#[derive(Clone, Deserialize)]
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pub struct VertexStage {
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#[serde(default = "vertex_entry")]
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pub entry: String,
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#[serde(default)]
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pub buffers: Vec<VertexBuffer>,
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}
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impl Default for VertexStage {
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fn default() -> Self {
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Self {
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entry: vertex_entry(),
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buffers: Vec::new(),
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}
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}
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}
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#[derive(Clone, Default, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct VertexBuffer {
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pub array_stride: u64,
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#[serde(default = "vertex_step")]
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pub step_mode: String,
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#[serde(default)]
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pub attributes: Vec<VertexAttribute>,
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}
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#[derive(Clone, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct VertexAttribute {
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pub format: String,
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pub offset: u64,
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pub shader_location: u32,
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}
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#[derive(Clone, Deserialize)]
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pub struct FragmentStage {
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#[serde(default = "fragment_entry")]
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pub entry: String,
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#[serde(default)]
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pub targets: Vec<FragmentTarget>,
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}
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impl Default for FragmentStage {
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fn default() -> Self {
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Self {
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entry: fragment_entry(),
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targets: Vec::new(),
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}
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}
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}
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#[derive(Clone, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct FragmentTarget {
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pub format: String,
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#[serde(default)]
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pub blend: Value,
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pub write_mask: Option<u32>,
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}
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#[derive(Clone, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct Pass {
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pub id: String,
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#[serde(rename = "type")]
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pub kind: String,
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pub pipeline: String,
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#[serde(default)]
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pub after: Vec<String>,
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#[serde(skip)]
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pub dependencies: Vec<usize>,
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#[serde(default)]
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pub bindings: Vec<Binding>,
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#[serde(default)]
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pub color: Vec<ColorAttachment>,
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pub depth: Option<DepthAttachment>,
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#[serde(default)]
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pub vertex_buffers: Vec<VertexBinding>,
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pub index_buffer: Option<IndexBinding>,
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#[serde(default)]
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pub draw: Draw,
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#[serde(default = "dispatch")]
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pub dispatch: [u32; 3],
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}
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#[derive(Clone, Deserialize)]
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pub struct Binding {
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#[serde(default)]
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pub group: u32,
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pub binding: u32,
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pub resource: String,
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#[serde(default)]
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pub offset: u64,
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pub size: Option<u64>,
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}
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#[derive(Clone, Deserialize)]
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pub struct ColorAttachment {
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pub resource: String,
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#[serde(default)]
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pub clear: Vec<f32>,
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#[serde(default = "clear_op")]
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pub load: String,
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#[serde(default = "store_op")]
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pub store: String,
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}
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#[derive(Clone, Deserialize)]
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pub struct DepthAttachment {
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pub resource: String,
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#[serde(default = "one_f32")]
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pub clear: f32,
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#[serde(default = "clear_op")]
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pub load: String,
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#[serde(default = "store_op")]
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pub store: String,
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}
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#[derive(Clone, Deserialize)]
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pub struct VertexBinding {
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#[serde(default)]
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pub slot: u32,
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pub resource: String,
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#[serde(default)]
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pub offset: u64,
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}
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#[derive(Clone, Deserialize)]
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pub struct IndexBinding {
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pub resource: String,
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#[serde(default = "index_format")]
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pub format: String,
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#[serde(default)]
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pub offset: u64,
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}
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#[derive(Clone, Deserialize)]
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#[serde(rename_all = "camelCase")]
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pub struct Draw {
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#[serde(default = "three")]
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pub vertices: u32,
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#[serde(default)]
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pub indices: u32,
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#[serde(default = "one")]
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pub instances: u32,
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#[serde(default)]
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pub first_vertex: u32,
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#[serde(default)]
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pub first_index: u32,
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#[serde(default)]
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pub base_vertex: i32,
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#[serde(default)]
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pub first_instance: u32,
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}
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impl Default for Draw {
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fn default() -> Self {
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Self {
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vertices: 3,
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indices: 0,
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instances: 1,
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first_vertex: 0,
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first_index: 0,
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base_vertex: 0,
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first_instance: 0,
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}
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}
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}
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impl RenderGraph {
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pub fn prepare(&mut self) -> Result<(), &'static str> {
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if self.id.is_empty() || self.passes.is_empty() {
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return Err("GRAPH_SHAPE");
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}
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let mut ids = HashMap::new();
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for (index, pass) in self.passes.iter().enumerate() {
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if pass.id.is_empty() || ids.insert(pass.id.clone(), index).is_some() {
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return Err("GRAPH_PASS");
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}
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}
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let dependencies = self
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.passes
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.iter()
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.map(|pass| {
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pass.after
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.iter()
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.map(|id| ids.get(id).copied().ok_or("GRAPH_DEPENDENCY"))
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.collect::<Result<HashSet<_>, _>>()
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})
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.collect::<Result<Vec<_>, _>>()?;
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let mut emitted = vec![false; self.passes.len()];
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let mut order = Vec::with_capacity(self.passes.len());
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while order.len() < self.passes.len() {
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let ready = (0..self.passes.len()).find(|&index| {
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!emitted[index]
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&& dependencies[index]
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.iter()
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.all(|dependency| emitted[*dependency])
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});
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let index = ready.ok_or("GRAPH_CYCLE")?;
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emitted[index] = true;
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order.push(index);
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}
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let original = self.passes.clone();
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self.passes = order
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.into_iter()
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.map(|index| original[index].clone())
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.collect();
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let sorted_ids: HashMap<_, _> = self
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.passes
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.iter()
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.enumerate()
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.map(|(index, pass)| (pass.id.clone(), index))
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.collect();
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for pass in &mut self.passes {
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pass.dependencies = pass.after.iter().map(|id| sorted_ids[id]).collect();
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}
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self.plan_resources()
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}
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fn plan_resources(&mut self) -> Result<(), &'static str> {
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let mut used = HashSet::new();
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let mut lifetimes = HashMap::new();
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let mut render_pipelines = HashSet::new();
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let mut compute_pipelines = HashSet::new();
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for (frame, pass) in self.passes.iter().enumerate() {
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match pass.kind.as_str() {
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"render" => _ = render_pipelines.insert(pass.pipeline.clone()),
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"compute" => _ = compute_pipelines.insert(pass.pipeline.clone()),
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_ => return Err("GRAPH_PASS"),
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}
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for id in pass.resources() {
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used.insert(id.to_owned());
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lifetimes
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.entry(id.to_owned())
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.and_modify(|range: &mut (usize, usize)| range.1 = frame)
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.or_insert((frame, frame));
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}
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}
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self.resources
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.buffers
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.retain(|value| used.contains(&value.id));
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self.resources
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.samplers
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.retain(|value| used.contains(&value.id));
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self.pipelines
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.render
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.retain(|value| render_pipelines.contains(&value.id));
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self.pipelines
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.compute
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.retain(|value| compute_pipelines.contains(&value.id));
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let mut textures = self
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.resources
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.textures
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.drain(..)
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.filter_map(|texture| {
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lifetimes
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.get(&texture.id)
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.copied()
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.map(|range| (texture, range))
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})
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.collect::<Vec<_>>();
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textures.sort_by_key(|value| value.1 .0);
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let mut slots: Vec<(String, usize, bool)> = Vec::new();
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for (texture, (first, last)) in &mut textures {
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let key = texture.key()?;
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let reusable = texture
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.transient
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.then(|| {
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slots
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.iter()
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.position(|slot| slot.2 && slot.0 == key && slot.1 < *first)
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})
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.flatten();
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texture.slot = match reusable {
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Some(slot) => {
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slots[slot].1 = *last;
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slot
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}
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None => {
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slots.push((key, *last, texture.transient));
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slots.len() - 1
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}
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};
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}
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self.resources.textures = textures.into_iter().map(|value| value.0).collect();
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self.validate_ids()
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}
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fn validate_ids(&self) -> Result<(), &'static str> {
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let mut resources = HashSet::new();
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for id in self
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.resources
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.buffers
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.iter()
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.map(|value| &value.id)
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.chain(self.resources.textures.iter().map(|value| &value.id))
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.chain(self.resources.samplers.iter().map(|value| &value.id))
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{
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if id.is_empty() || !resources.insert(id) {
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return Err("GRAPH_RESOURCE");
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}
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}
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let mut pipelines = HashSet::new();
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for id in self
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.pipelines
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.render
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.iter()
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.map(|value| &value.id)
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.chain(self.pipelines.compute.iter().map(|value| &value.id))
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{
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if id.is_empty() || !pipelines.insert(id) {
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return Err("GRAPH_PIPELINE");
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}
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}
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Ok(())
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}
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}
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impl Pass {
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fn resources(&self) -> Vec<&str> {
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self.bindings
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.iter()
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.map(|value| value.resource.as_str())
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.chain(self.color.iter().map(|value| value.resource.as_str()))
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.chain(self.depth.iter().map(|value| value.resource.as_str()))
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.chain(
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self.vertex_buffers
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.iter()
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.map(|value| value.resource.as_str()),
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)
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.chain(
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self.index_buffer
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.iter()
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.map(|value| value.resource.as_str()),
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)
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.collect()
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}
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}
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impl Texture {
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fn key(&self) -> Result<String, &'static str> {
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let mut usage = self.usage.clone();
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usage.sort_unstable();
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usage.dedup();
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serde_json::to_string(&(
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&self.size,
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&self.format,
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usage,
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self.mip_level_count,
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self.sample_count,
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&self.dimension,
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))
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.map_err(|_| "GRAPH_RESOURCE")
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}
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}
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fn one() -> u32 {
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1
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}
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fn three() -> u32 {
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3
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}
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fn one_f32() -> f32 {
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1.0
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}
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fn yes() -> bool {
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true
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}
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fn dimension() -> String {
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"2d".into()
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}
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fn vertex_entry() -> String {
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"vertex".into()
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}
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fn fragment_entry() -> String {
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"fragment".into()
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}
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fn compute_entry() -> String {
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"main".into()
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}
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fn vertex_step() -> String {
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"vertex".into()
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}
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fn clear_op() -> String {
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"clear".into()
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}
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fn store_op() -> String {
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"store".into()
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}
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fn index_format() -> String {
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"uint32".into()
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}
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fn dispatch() -> [u32; 3] {
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[1, 1, 1]
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}
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Block a user