core: manual buffer sync with sync-rows, reuse unchanged buffers and pipelines across activations
Also lets the screenshot suite point at another reference directory and settle longer. Amp-Thread-ID: https://ampcode.com/threads/T-01a0b2dd-db32-712d-99ce-12ce4a86d979 Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
This commit is contained in:
@@ -4,7 +4,7 @@ export type GraphBuffer = {
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id: string;
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array: string;
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usage?: string[];
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sync?: "frame" | "loadout";
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sync?: "frame" | "manual";
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};
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export type GraphTexture = {
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@@ -990,6 +990,7 @@ export class Scene {
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this.#geometry.get(geometry) ??
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this.#geometry.set(geometry, new Map()).get(geometry)!
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).set(kind, data);
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await this.core.syncRows(name, 0, rowCount);
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if (updateGraph) await this.updateRenderGraph();
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}
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@@ -1248,7 +1249,7 @@ export class Scene {
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id: vertex,
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array: `geometry.${mesh.geometryId}.positions`,
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usage: ["vertex"],
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sync: "loadout",
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sync: "manual",
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});
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const normal = `geometry-${mesh.geometryId}-normals`;
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const uv = `geometry-${mesh.geometryId}-uvs`;
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@@ -1272,7 +1273,7 @@ export class Scene {
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id,
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array: `geometry.${mesh.geometryId}.${kind}`,
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usage: ["vertex"],
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sync: "loadout",
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sync: "manual",
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});
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const indexed = mesh.indexCount > 0;
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if (indexed)
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@@ -1280,7 +1281,7 @@ export class Scene {
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id: `geometry-${mesh.geometryId}-indices`,
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array: `geometry.${mesh.geometryId}.indices`,
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usage: ["index"],
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sync: "loadout",
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sync: "manual",
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});
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const draws =
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indexed && mesh.faceMaterials.size
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@@ -184,6 +184,10 @@ export class YawnCore {
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return Promise.resolve();
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}
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syncRows() {
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return Promise.resolve();
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}
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array(name: string) {
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const rows = this.#arrays.get(name);
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if (!rows) throw new Error(`UNKNOWN_ARRAY: ${name}`);
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@@ -9,6 +9,11 @@ uses headed Chromium on a private Xvfb display and SwiftShader WebGPU at a fixed
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The first run downloads roughly 215 MB of GLBs into
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`~/.cache/yawn/gltf-sample-models`. Set `YAWN_GLTF_FIXTURES` to use another
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cache directory, or `YAWN_SCREENSHOT_MODELS=Box,BoomBox` to run a subset.
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`YAWN_SCREENSHOT_BASELINES` points at another reference directory (for example
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one captured from a known-good commit on a machine whose software renderer does
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not match the reviewed references), and `YAWN_SCREENSHOT_SETTLE_MS` (default
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1200) is how long the viewer gets to settle after the model loads before the
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capture; raise it on slow software renderers.
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Failed full-size captures and visual diffs are written to `output/`.
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To intentionally replace references after reviewing full-size renders, run:
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@@ -25,7 +25,10 @@ import { promisify } from "node:util";
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const execute = promisify(execFile);
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const directory = dirname(fileURLToPath(import.meta.url));
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const root = resolve(directory, "../../../..");
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const baselines = join(directory, "baselines");
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const baselines = resolve(
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process.env.YAWN_SCREENSHOT_BASELINES ?? join(directory, "baselines"),
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);
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const settleMilliseconds = Number(process.env.YAWN_SCREENSHOT_SETTLE_MS ?? 1200);
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const output = resolve(
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process.env.YAWN_SCREENSHOT_OUTPUT ?? join(directory, "output"),
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);
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@@ -44,7 +47,7 @@ const update = process.env.UPDATE_SCREENSHOTS === "1";
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const session = `yawn-gltf-screenshots-${process.pid}`;
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const temporary = await mkdtemp(join(tmpdir(), "yawn-gltf-screenshots-"));
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const imageSize = { width: 250, height: 180 };
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const allModels = (await readdir(baselines))
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const allModels = (await readdir(join(directory, "baselines")))
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.filter((name) => name.endsWith(".png") && name !== "initial.png")
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.map((name) => basename(name, ".png"))
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.sort()
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@@ -366,7 +369,7 @@ for (const model of models) {
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);
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await browser("upload", "#file-picker", model.path);
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await browser("wait", "--fn", "window.__yawnScreenshotReady === true");
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await browser("wait", "1200");
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await browser("wait", String(settleMilliseconds));
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const state = await browser(
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"eval",
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@@ -113,6 +113,12 @@ export class YawnCore {
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return this.#request("delete-object", { name, id });
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}
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/** Uploads rows `first .. first + count` of `name` to every active GPU buffer bound to that array. */
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async syncRows(name, first, count) {
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await this.ready;
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return this.#request("sync-rows", { name, first, count });
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}
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async compileGraph(serialized) {
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await this.ready;
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return this.#request("compile-graph", { serialized });
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+14
@@ -186,6 +186,20 @@ impl Core {
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Ok(())
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}
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/// Uploads rows `first .. first + count` of `name` to every active GPU buffer bound to it.
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pub fn sync_rows(&self, name: &str, first: u32, count: u32) -> Result<(), JsError> {
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let gpu = self.gpu.borrow();
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let gpu = gpu
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.as_ref()
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.ok_or_else(|| JsError::new("WEBGPU_UNINITIALIZED"))?;
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self.store
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.borrow()
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.sync_rows(name, first, count, gpu, &self.data.borrow())
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.map_err(|error| JsError::new(&error))?;
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self.data.borrow_mut().mark_dirty();
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Ok(())
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}
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pub fn compile_graph(&self, source: &str) -> Result<String, JsError> {
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let graph = compiler::compile(source).map_err(JsError::new)?;
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Ok(self.store.borrow_mut().save(graph))
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@@ -9,6 +9,7 @@ use serde_json::Value;
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use crate::gpu::Wgpu;
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use crate::graph::{Binding, Execution, Extent, Pass, RenderGraph, RenderPipeline, Texture};
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use crate::render_data::RenderData;
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use crate::store::Loadout;
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pub struct GpuResources {
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pub buffers: HashMap<String, GpuBuffer>,
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@@ -38,6 +39,7 @@ pub struct ProfileMap {
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pub struct GpuBuffer {
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pub buffer: wgpu::Buffer,
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pub source: String,
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pub usage: wgpu::BufferUsages,
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pub sync_each_frame: bool,
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}
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@@ -65,28 +67,48 @@ pub enum GpuPass {
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}
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impl GpuResources {
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/// Builds the GPU side of `graph`. Buffers whose source array, size, and usage are unchanged
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/// and pipelines whose declaration is unchanged are taken over from `previous` instead of being
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/// recreated and re-uploaded; bind groups and bundles are always rebuilt.
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pub fn activate(
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graph: &RenderGraph,
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gpu: &Wgpu,
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data: &RenderData,
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previous: Option<&Self>,
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previous: Option<&Loadout>,
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) -> Result<Self, String> {
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let mut buffers = HashMap::new();
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for source in &graph.resources.buffers {
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let rows = data.rows(&source.array).ok_or("GRAPH_ARRAY_UNKNOWN")?;
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let size = u64::from(rows.bytes.max(4));
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let usage = buffer_usage(&source.usage)?;
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let reused = previous
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.and_then(|previous| previous.resources.buffers.get(&source.id))
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.filter(|buffer| {
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buffer.source == source.array
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&& buffer.usage == usage
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&& buffer.buffer.size() == size
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})
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.map(|buffer| buffer.buffer.clone());
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let buffer = match reused {
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Some(buffer) => buffer,
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None => {
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let buffer = gpu.device.create_buffer(&wgpu::BufferDescriptor {
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label: Some(&source.id),
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size: u64::from(rows.bytes.max(4)),
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usage: buffer_usage(&source.usage)?,
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size,
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usage,
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mapped_at_creation: false,
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});
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gpu.queue
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.write_buffer(&buffer, 0, data.bytes(&source.array).unwrap());
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buffer
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}
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};
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buffers.insert(
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source.id.clone(),
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GpuBuffer {
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buffer,
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source: source.array.clone(),
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usage,
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sync_each_frame: source.sync == "frame",
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},
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);
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@@ -102,11 +124,12 @@ impl GpuResources {
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let key = source.key()?;
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if !source.transient {
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if let Some(texture) = previous
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.and_then(|resources| {
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resources
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.and_then(|previous| {
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previous
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.resources
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.texture_slots
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.get(&source.id)
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.map(|slot| &resources.textures[*slot])
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.map(|slot| &previous.resources.textures[*slot])
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})
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.filter(|texture| texture.key == key)
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{
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@@ -147,7 +170,23 @@ impl GpuResources {
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.render
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.iter()
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.map(|source| {
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create_render_pipeline(source, gpu).map(|pipeline| (source.id.clone(), pipeline))
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let reused = previous.and_then(|previous| {
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previous
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.graph
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.pipelines
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.render
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.iter()
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.find(|candidate| candidate.same_as(source))
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.and_then(|candidate| {
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previous.resources.render_pipelines.get(&candidate.id)
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})
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.cloned()
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});
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match reused {
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Some(pipeline) => Ok(pipeline),
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None => create_render_pipeline(source, gpu),
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}
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.map(|pipeline| (source.id.clone(), pipeline))
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})
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.collect::<Result<HashMap<_, _>, _>>()?;
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let compute_pipelines = graph
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@@ -155,6 +194,21 @@ impl GpuResources {
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.compute
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.iter()
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.map(|source| {
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let reused = previous.and_then(|previous| {
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previous
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.graph
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.pipelines
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.compute
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.iter()
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.find(|candidate| candidate.same_as(source))
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.and_then(|candidate| {
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previous.resources.compute_pipelines.get(&candidate.id)
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})
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.cloned()
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});
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if let Some(pipeline) = reused {
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return Ok::<_, String>((source.id.clone(), pipeline));
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}
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let module = gpu
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.device
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.create_shader_module(wgpu::ShaderModuleDescriptor {
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@@ -171,7 +225,7 @@ impl GpuResources {
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compilation_options: Default::default(),
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cache: None,
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});
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Ok::<_, String>((source.id.clone(), pipeline))
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Ok((source.id.clone(), pipeline))
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})
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.collect::<Result<HashMap<_, _>, _>>()?;
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@@ -251,6 +305,28 @@ impl GpuResources {
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Ok(resources)
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}
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/// Copies rows `first .. first + count` of a source array into every GPU buffer bound to it.
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pub fn sync_rows(
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&self,
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name: &str,
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first: u32,
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count: u32,
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gpu: &Wgpu,
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data: &RenderData,
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) -> Result<(), String> {
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let rows = data.rows(name).ok_or("ROWS_UNKNOWN")?;
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let end = first
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.checked_add(count)
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.filter(|end| *end <= rows.rows)
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.ok_or("ROW_RANGE")?;
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let start = (first * rows.stride) as usize;
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let bytes = &data.bytes(name).unwrap()[start..(end * rows.stride) as usize];
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for buffer in self.buffers.values().filter(|buffer| buffer.source == name) {
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gpu.queue.write_buffer(&buffer.buffer, start as u64, bytes);
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}
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Ok(())
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}
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pub fn texture_view(&self, id: &str) -> Option<&wgpu::TextureView> {
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self.texture_slots
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.get(id)
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@@ -85,7 +85,7 @@ pub struct PipelineDeclarations {
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pub compute: Vec<ComputePipeline>,
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}
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|
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#[derive(Clone, Deserialize)]
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#[derive(Clone, Deserialize, PartialEq)]
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#[serde(rename_all = "camelCase")]
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pub struct RenderPipeline {
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pub id: String,
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@@ -102,7 +102,7 @@ pub struct RenderPipeline {
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pub multisample: Value,
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}
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|
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#[derive(Clone, Deserialize)]
|
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#[derive(Clone, Deserialize, PartialEq, Eq)]
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pub struct ComputePipeline {
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pub id: String,
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pub code: String,
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@@ -110,7 +110,7 @@ pub struct ComputePipeline {
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pub entry: String,
|
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}
|
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|
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#[derive(Clone, Deserialize)]
|
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#[derive(Clone, Deserialize, PartialEq, Eq)]
|
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pub struct VertexStage {
|
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#[serde(default = "vertex_entry")]
|
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pub entry: String,
|
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@@ -127,7 +127,7 @@ impl Default for VertexStage {
|
||||
}
|
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}
|
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|
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#[derive(Clone, Default, Deserialize)]
|
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#[derive(Clone, Default, Deserialize, PartialEq, Eq)]
|
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#[serde(rename_all = "camelCase")]
|
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pub struct VertexBuffer {
|
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pub array_stride: u64,
|
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@@ -137,7 +137,7 @@ pub struct VertexBuffer {
|
||||
pub attributes: Vec<VertexAttribute>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Deserialize)]
|
||||
#[derive(Clone, Deserialize, PartialEq, Eq)]
|
||||
#[serde(rename_all = "camelCase")]
|
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pub struct VertexAttribute {
|
||||
pub format: String,
|
||||
@@ -145,7 +145,7 @@ pub struct VertexAttribute {
|
||||
pub shader_location: u32,
|
||||
}
|
||||
|
||||
#[derive(Clone, Deserialize)]
|
||||
#[derive(Clone, Deserialize, PartialEq)]
|
||||
pub struct FragmentStage {
|
||||
#[serde(default = "fragment_entry")]
|
||||
pub entry: String,
|
||||
@@ -162,7 +162,7 @@ impl Default for FragmentStage {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Deserialize)]
|
||||
#[derive(Clone, Deserialize, PartialEq)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
pub struct FragmentTarget {
|
||||
pub format: String,
|
||||
@@ -519,7 +519,7 @@ impl RenderGraph {
|
||||
.resources
|
||||
.buffers
|
||||
.iter()
|
||||
.any(|buffer| !matches!(buffer.sync.as_str(), "frame" | "loadout"))
|
||||
.any(|buffer| !matches!(buffer.sync.as_str(), "frame" | "manual"))
|
||||
{
|
||||
return Err("GRAPH_BUFFER_SYNC");
|
||||
}
|
||||
@@ -561,6 +561,24 @@ impl Pass {
|
||||
}
|
||||
}
|
||||
|
||||
impl RenderPipeline {
|
||||
/// Same GPU pipeline regardless of declaration ID.
|
||||
pub(crate) fn same_as(&self, other: &Self) -> bool {
|
||||
self.code == other.code
|
||||
&& self.vertex == other.vertex
|
||||
&& self.fragment == other.fragment
|
||||
&& self.primitive == other.primitive
|
||||
&& self.depth_stencil == other.depth_stencil
|
||||
&& self.multisample == other.multisample
|
||||
}
|
||||
}
|
||||
|
||||
impl ComputePipeline {
|
||||
pub(crate) fn same_as(&self, other: &Self) -> bool {
|
||||
self.code == other.code && self.entry == other.entry
|
||||
}
|
||||
}
|
||||
|
||||
impl Texture {
|
||||
pub(crate) fn key(&self) -> Result<String, &'static str> {
|
||||
let mut usage = self.usage.clone();
|
||||
|
||||
+16
-12
@@ -26,12 +26,7 @@ impl Store {
|
||||
|
||||
pub fn switch(&mut self, id: &str, gpu: &Wgpu, data: &RenderData) -> Result<(), String> {
|
||||
let graph = self.graphs.get(id).ok_or("GRAPH_UNKNOWN")?.clone();
|
||||
let mut resources = GpuResources::activate(
|
||||
&graph,
|
||||
gpu,
|
||||
data,
|
||||
self.active.as_ref().map(|active| &active.resources),
|
||||
)?;
|
||||
let mut resources = GpuResources::activate(&graph, gpu, data, self.active.as_ref())?;
|
||||
for (name, levels) in &self.texture_sources {
|
||||
for (mip_level, image) in levels {
|
||||
if resources.needs_upload(name, *mip_level) {
|
||||
@@ -72,6 +67,20 @@ impl Store {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn sync_rows(
|
||||
&self,
|
||||
name: &str,
|
||||
first: u32,
|
||||
count: u32,
|
||||
gpu: &Wgpu,
|
||||
data: &RenderData,
|
||||
) -> Result<(), String> {
|
||||
match &self.active {
|
||||
Some(active) => active.resources.sync_rows(name, first, count, gpu, data),
|
||||
None => Ok(()),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn active_mut(&mut self) -> Option<&mut Loadout> {
|
||||
self.active.as_mut()
|
||||
}
|
||||
@@ -104,12 +113,7 @@ impl Store {
|
||||
return Ok(());
|
||||
};
|
||||
let graph = active.graph.clone();
|
||||
let mut resources = GpuResources::activate(
|
||||
&graph,
|
||||
gpu,
|
||||
data,
|
||||
self.active.as_ref().map(|active| &active.resources),
|
||||
)?;
|
||||
let mut resources = GpuResources::activate(&graph, gpu, data, self.active.as_ref())?;
|
||||
for (name, levels) in &self.texture_sources {
|
||||
for (mip_level, image) in levels {
|
||||
if resources.needs_upload(name, *mip_level) {
|
||||
|
||||
@@ -34,6 +34,9 @@ addEventListener("message", async ({ data: message }) => {
|
||||
case "delete-object":
|
||||
core.delete_object(message.name, message.id);
|
||||
break;
|
||||
case "sync-rows":
|
||||
core.sync_rows(message.name, message.first ?? 0, message.count);
|
||||
break;
|
||||
case "compile-graph":
|
||||
result = core.compile_graph(message.serialized);
|
||||
break;
|
||||
|
||||
@@ -73,8 +73,10 @@ async function replaceBundle(mutate, compileAndSwitch) {
|
||||
|
||||
The signals are invalidation state, not a lock or transaction boundary. If multiple threads can write one logical update, coordinate those writers so core cannot observe a partially updated value. Core marks lane 5 after object deletion, texture upload, and a successful switch, but direct SAB writes do not. Always publish lane 5 after direct data writes.
|
||||
|
||||
## Frame-sync versus loadout-sync
|
||||
## Frame-sync versus manual-sync
|
||||
|
||||
A graph buffer's `sync` defaults to `"frame"`. Before each actual render, the full named row array is copied SAB → GPU, so ordinary value edits only require `sabDirty`.
|
||||
A graph buffer's `sync` defaults to `"frame"`. Before each actual render, the full named row array is copied SAB → GPU, so ordinary value edits only require `sabDirty`. Use it for small, frequently changing arrays (transforms, lights, draw commands).
|
||||
|
||||
`sync: "loadout"` is copied only when GPU resources are activated: on `switch-loadout`, and when core refreshes an active graph because a used row array grows/is recreated. Direct edits afterward do **not** reach that GPU buffer. To change loadout-synced content reliably, set `bundleDirty`, mutate, and switch a compiled replacement loadout (the replacement may use a newly compiled graph with the same schema). Structural changes affecting buffer size, bindings, offsets, draw ranges, passes, pipelines, or attachment/resource declarations also require bundle invalidation and a graph/loadout switch. This distinction matters because render commands are precompiled into render bundles.
|
||||
`sync: "manual"` is copied in full only when its GPU buffer is created: on the first `switch-loadout` that declares it, and whenever the source array grows/relocates or the declaration's usage changes. Later SAB edits reach the GPU only through `sync-rows { name, first, count }`, which uploads that row range into every active buffer bound to the array and marks the frame dirty. Use it for large, mostly static arrays such as vertex and index data: write the rows, then `sync-rows` exactly that span.
|
||||
|
||||
GPU resources survive graph switches when nothing about them changed: a buffer is reused when its declaration ID keeps the same source array, byte size, and usage; a render or compute pipeline is reused when a previous declaration had identical code and state (IDs may differ); non-transient textures with the same descriptor are kept. Bind groups and render bundles are always rebuilt. Structural changes affecting bindings, offsets, draw ranges, passes, pipelines, or attachment/resource declarations require bundle invalidation and a graph/loadout switch because render commands are precompiled into render bundles.
|
||||
|
||||
@@ -40,7 +40,7 @@ On row growth, consume the returned descriptor before the next access. Batch cre
|
||||
| `GRAPH_DEPENDENCY` / `GRAPH_CYCLE` | Missing `after` ID / dependency cycle. |
|
||||
| `GRAPH_RESOURCE` | Empty/duplicate resource ID or texture planning serialization failure. |
|
||||
| `GRAPH_PIPELINE` | Empty/duplicate/missing or wrong-kind pipeline. |
|
||||
| `GRAPH_BUFFER_SYNC` | Buffer sync is not `frame` or `loadout`. |
|
||||
| `GRAPH_BUFFER_SYNC` | Buffer sync is not `frame` or `manual`. |
|
||||
| `GRAPH_INDIRECT` | Indirect pass also sets `draw`, names a buffer without `indirect` usage, has a row stride below 16/20 bytes, or its row range exceeds the array. |
|
||||
| `GRAPH_UNKNOWN` | Switch ID has not been compiled/stored. |
|
||||
| `GRAPH_ARRAY_UNKNOWN` | Buffer declaration names no existing row array at activation. |
|
||||
|
||||
@@ -23,7 +23,7 @@ Resource IDs must be nonempty and unique across buffers, textures, and samplers.
|
||||
{ id: string required,
|
||||
array: string required, // existing shared-row name at switch time
|
||||
usage: string[] = [],
|
||||
sync: "frame" | "loadout" = "frame" }
|
||||
sync: "frame" | "manual" = "frame" }
|
||||
```
|
||||
|
||||
Allowed usage names: `uniform`, `storage`, `vertex`, `index`, `indirect`, `copySrc`. `COPY_DST` is always added. Include every way the graph uses the buffer. The allocation is at least 4 bytes, but data copied is the row descriptor's full `bytes`.
|
||||
@@ -113,6 +113,6 @@ Draw { vertices: u32 = 3, indices: u32 = 0, instances: u32 = 1,
|
||||
firstInstance: u32 = 0 }
|
||||
```
|
||||
|
||||
Render passes use `draw`; when `indexBuffer` exists, the indexed path uses `indices` (so set it nonzero), `firstIndex`, and `baseVertex`. Otherwise it uses `vertices` and `firstVertex`. Both use instance fields. Compute passes use `dispatch`.
|
||||
Render passes use `draw`; when `indexBuffer` exists, the indexed path uses `indices` (so set it nonzero), `firstIndex`, and `baseVertex`. Otherwise it uses `vertices` and `firstVertex`. Both use instance fields. Compute passes use `dispatch`. A pipeline ID is validated against the pass kind when the loadout is built. Binding offset/size and vertex/index offsets are bytes and must satisfy WebGPU alignment and range rules. Attachments require matching usages and formats; sampled/storage bindings likewise require matching texture usage, while WGSL determines binding type and visibility.
|
||||
|
||||
`indirect` replaces `draw` (which must stay at its defaults) with one draw command per row of a buffer declared with `indirect` usage: rows `first .. first + count`, where `count` defaults to every row through the end of the array at activation time. Each row begins with the WebGPU command — `[vertexCount, instanceCount, firstVertex, firstInstance]` for non-indexed passes, `[indexCount, instanceCount, firstIndex, baseVertex: i32, firstInstance]` when `indexBuffer` exists — so the row stride must be at least 16 or 20 bytes; the rest of the row is caller-owned. A zero `instanceCount` skips the row cheaply, so callers can keep spare rows and toggle draws without recompiling. Nonzero `firstInstance` requires the device feature `indirect-first-instance` (see `init` result `features`); without it WebGPU silently draws nothing for that command. A pipeline ID is validated against the pass kind when the loadout is built. Binding offset/size and vertex/index offsets are bytes and must satisfy WebGPU alignment and range rules. Attachments require matching usages and formats; sampled/storage bindings likewise require matching texture usage, while WGSL determines binding type and visibility.
|
||||
`indirect` replaces `draw` (which must stay at its defaults) with one draw command per row of a buffer declared with `indirect` usage: rows `first .. first + count`, where `count` defaults to every row through the end of the array at activation time. Each row begins with the WebGPU command — `[vertexCount, instanceCount, firstVertex, firstInstance]` for non-indexed passes, `[indexCount, instanceCount, firstIndex, baseVertex: i32, firstInstance]` when `indexBuffer` exists — so the row stride must be at least 16 or 20 bytes; the rest of the row is caller-owned. A zero `instanceCount` skips the row cheaply, so callers can keep spare rows and toggle draws without recompiling. Nonzero `firstInstance` requires the device feature `indirect-first-instance` (see `init` result `features`); without it WebGPU silently draws nothing for that command.
|
||||
|
||||
@@ -10,6 +10,7 @@ All fields below are top-level beside `type` and `request`. Except for `init` an
|
||||
| `delete-rows` | `name` | — | `undefined` | Not `signals`, not active slots, not referenced by active graph. |
|
||||
| `allocate-object` | `name`, `count: u32 = 1` | — | `{ id, rows: descriptor }` | Not `signals`; `count` > 0; reserves `count` contiguous rows starting at `id`; may grow/relocate. |
|
||||
| `delete-object` | `name`, `id: u32` | — | `undefined` | ID must be the first row of an active span; the whole span is zeroed. |
|
||||
| `sync-rows` | `name`, `first: u32 = 0`, `count: u32` | — | `undefined` | Uploads rows `first .. first + count` of the array into every active GPU buffer bound to it (any `sync`) and sets `sabDirty`. `ROW_RANGE` when the span exceeds the array. No-op without an active loadout. |
|
||||
| `compile-graph` | `serialized: string` | — | graph ID string | Parses and stores; same ID replaces previously stored graph. Does not activate it. |
|
||||
| `switch-loadout` | `id` | — | `undefined` | Builds GPU resources and activates stored graph. Clears `bundleDirty`, sets `sabDirty`. |
|
||||
| `upload-texture` | `name`, `mipLevel: u32`, `image: ImageBitmap` | `[image]` | `undefined` | Uploads immediately if active graph has the texture and caches source for future switches. Source extent must fit destination/mip. Sets dirty. |
|
||||
|
||||
Reference in New Issue
Block a user