Render continuously and optimize the glTF viewer
Remove vsync and dirty-flag frame gating, optimize PBR sampling and lighting, add a direct-to-canvas loadout, and preserve camera state on viewer resize. Add regression coverage and update rendering documentation. Amp-Thread-ID: https://ampcode.com/threads/T-01a0b382-1e79-712b-abd1-d29201c9bb5e Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
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@@ -161,7 +161,6 @@ impl Core {
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if names.iter().any(|name| self.store.borrow().uses_rows(name)) {
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self.refresh()?;
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}
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self.data.borrow_mut().mark_dirty();
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Ok(())
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}
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@@ -219,7 +218,6 @@ impl Core {
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.borrow_mut()
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.delete_object(name, id)
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.map_err(JsError::new)?;
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self.data.borrow_mut().mark_dirty();
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Ok(())
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}
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@@ -233,7 +231,6 @@ impl Core {
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.borrow()
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.sync_rows(name, first, count, gpu, &self.data.borrow())
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.map_err(|error| JsError::new(&error))?;
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self.data.borrow_mut().mark_dirty();
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Ok(())
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}
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@@ -269,7 +266,6 @@ impl Core {
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.borrow_mut()
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.upload_texture(name, mip_level, image, gpu)
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.map_err(|error| JsError::new(&error))?;
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self.data.borrow_mut().mark_dirty();
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Ok(())
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}
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@@ -296,9 +292,6 @@ impl Core {
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.as_ref()
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.is_some_and(|gpu| gpu.timestamp_queries);
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self.render.set_profiling(enabled && supported);
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if enabled && supported {
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self.data.borrow_mut().mark_dirty();
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}
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supported
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}
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