Strip core to render data and render graphs

Move glTF, picking, camera controls, and conventional handles into addons. Keep camera and material mutations in SIMD-aligned shared SOA rows and synchronize material updates directly into GPU buffers.

Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
This commit is contained in:
Amp
2026-08-19 09:41:41 +00:00
co-authored by heaust
parent 0e44917f9e
commit 6bbf8039e4
67 changed files with 3152 additions and 3669 deletions
+3 -1
View File
@@ -51,13 +51,15 @@ function normalizePipelines(raw = {}) {
vertexEntry: pipeline.vertexEntry ?? "vs_main",
fragmentEntry: pipeline.fragmentEntry ?? "fs_main",
doubleSided: pipeline.doubleSided ?? false,
material: pipeline.material ?? false,
};
if (
!identifier(result.name) ||
!identifier(result.vertexEntry) ||
!identifier(result.fragmentEntry) ||
typeof result.shader !== "string" ||
typeof result.doubleSided !== "boolean"
typeof result.doubleSided !== "boolean" ||
typeof result.material !== "boolean"
)
fail("AST_PIPELINE", "invalid render pipeline declaration");
return result;