Strip core to render data and render graphs
Move glTF, picking, camera controls, and conventional handles into addons. Keep camera and material mutations in SIMD-aligned shared SOA rows and synchronize material updates directly into GPU buffers. Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
This commit is contained in:
@@ -11,9 +11,3 @@ export async function compileAndSwitch(core, graph) {
|
||||
throw error;
|
||||
}
|
||||
}
|
||||
|
||||
/** Return to clear-only mode before releasing an active compiled loadout. */
|
||||
export async function dropActiveGraph(core, compiled) {
|
||||
await core.switchToImmediate();
|
||||
await core.dropCompiledGraph(compiled.compiledId);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user