Strip core to render data and render graphs

Move glTF, picking, camera controls, and conventional handles into addons. Keep camera and material mutations in SIMD-aligned shared SOA rows and synchronize material updates directly into GPU buffers.

Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
This commit is contained in:
Amp
2026-08-19 09:41:41 +00:00
co-authored by heaust
parent 0e44917f9e
commit 6bbf8039e4
67 changed files with 3152 additions and 3669 deletions
@@ -11,9 +11,3 @@ export async function compileAndSwitch(core, graph) {
throw error;
}
}
/** Return to clear-only mode before releasing an active compiled loadout. */
export async function dropActiveGraph(core, compiled) {
await core.switchToImmediate();
await core.dropCompiledGraph(compiled.compiledId);
}