Strip core to render data and render graphs

Move glTF, picking, camera controls, and conventional handles into addons. Keep camera and material mutations in SIMD-aligned shared SOA rows and synchronize material updates directly into GPU buffers.

Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
This commit is contained in:
Amp
2026-08-19 09:41:41 +00:00
co-authored by heaust
parent 0e44917f9e
commit 6bbf8039e4
67 changed files with 3152 additions and 3669 deletions
+2 -4
View File
@@ -1,8 +1,6 @@
import { MeshHandles } from "@yawn/mesh-handles";
/** Query the optional snapshot/BVH worker and receive wrapped instance handles. */
export function pickNearest(core, origin, direction) {
return new MeshHandles(core).pickRay(origin, direction, {
export function pickNearest(meshHandles, origin, direction) {
return meshHandles.pickRay(origin, direction, {
maxDistance: 10_000,
maxHits: 1,
});