Strip core to render data and render graphs

Move glTF, picking, camera controls, and conventional handles into addons. Keep camera and material mutations in SIMD-aligned shared SOA rows and synchronize material updates directly into GPU buffers.

Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
This commit is contained in:
Amp
2026-08-19 09:41:41 +00:00
co-authored by heaust
parent 0e44917f9e
commit 6bbf8039e4
67 changed files with 3152 additions and 3669 deletions
+3 -12
View File
@@ -1,19 +1,10 @@
import { culling } from "../render-graph-studio/render-graph/presets.js";
import { importGltf } from "./09-gltf-import-worker.js";
import { compileAndSwitch, dropActiveGraph } from "./08-compile-and-switch.js";
import { compileAndSwitch } from "./08-compile-and-switch.js";
/** Combine the complete JSO graph, shared glTF import, and mesh-handle facade. */
export async function loadCompleteScene(core, gltfUrl) {
const meshes = await importGltf(core, gltfUrl);
const compiled = await compileAndSwitch(core, culling);
try {
const meshes = await importGltf(core, gltfUrl);
return {
compiled,
meshes,
dispose: () => dropActiveGraph(core, compiled),
};
} catch (error) {
await dropActiveGraph(core, compiled).catch(() => {});
throw error;
}
return { compiled, meshes };
}