Strip core to render data and render graphs
Move glTF, picking, camera controls, and conventional handles into addons. Keep camera and material mutations in SIMD-aligned shared SOA rows and synchronize material updates directly into GPU buffers. Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
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@@ -71,11 +71,6 @@
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text-transform: uppercase;
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letter-spacing: 0.08em;
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}
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#profile-menu { min-width: 210px; color: #9da9ba; }
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#profile-menu summary { cursor: pointer; color: #eef2f8; }
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#profile-menu table { width: 100%; font-size: 11px; }
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#profile-menu th { text-align: left; font-weight: 500; }
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#profile-menu td { text-align: right; font-variant-numeric: tabular-nums; }
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select,
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button {
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font: inherit;
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@@ -165,7 +160,7 @@
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>Scene loadout<select id="loadout-select">
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<option value="cubes">Cubes</option>
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<option value="spheres">UV spheres</option>
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<option value="materials">Phase 6 PBR gallery</option>
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<option value="materials">PBR material gallery</option>
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</select></label
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><label class="field" for="graph-select"
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>Graph preset<select id="graph-select">
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@@ -175,7 +170,7 @@
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>
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</div>
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<canvas id="canvas0"></canvas
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><output id="demo-status" aria-live="polite">Starting Phase 8…</output>
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><output id="demo-status" aria-live="polite">Starting renderer…</output>
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</section>
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<section class="editor" aria-label="Render graph editor">
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<div class="editor-bar">
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