Update README.md
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@@ -19,6 +19,8 @@ What algorithms are we planning to have,
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- gpu picking?
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- HZB occlusion + frustum/portal culling?
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- deferred + forward lighting?
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- hair/fur support?
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- splines?
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- good auto lod (how?)
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- auto billboarding?
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- selective raytracing? (maybe to bake static lighting on init?)
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