diff --git a/README.md b/README.md index c6ebf80..8c0d675 100644 --- a/README.md +++ b/README.md @@ -27,13 +27,23 @@ What algorithms are we planning to have, - Global Illumination? (how?) - postprocesses? - physics? -- simulations? (fluid, cloth, rigid body) +- simulations? (fluid, cloth, rigid body, wind) - g-splats? - volumetrics? (openvdb?) - edge detection? - SDFs? - animation/bones? - spatial audio? +- particles? +- instancing? +- procedural gen? (providing noise textures, perlin, voronoi) +- mesh edits/CSG? +- glass/refraction? +- nanites? +- caching? +- streaming mesh data? (for progressive loading/nanites/volumetrics/sectors/occlusion-optimised loading) +- server components? (websockets for mesh streaming) +- collision sounds? ## are we gon use ogl or start from scratch?