feat: add variadic render graph logic nodes

Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
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2026-07-29 10:03:06 +00:00
co-authored by heaust
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# Examples
The repository has five current experiences. Images below use the examples' existing captured assets—there are no documentation copies.
The repository has six current experiences. Images below use the examples' existing captured assets—there are no documentation copies.
## Minimal
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_One worker and graph with independent cameras and selections. The application-owned toolbar targets the active view, and the canvases forward pointer events only. [Source](https://github.com/Heaust-ops/fxnode/blob/main/examples/multi-view/main.ts)._
## Logic nodes
![Boolean logic nodes connected through vertical multi-input socket pills](../../../examples/assets/logic-nodes.png)
_A Boolean socket, app-composed AND/OR/NOT/XOR/XNOR/NAND/NOR nodes, and five-link inputs. The library presents and edits the graph; the example evaluates it in application code. [Source](https://github.com/Heaust-ops/fxnode/blob/main/examples/logic-nodes/main.ts)._
## Blender-shaped gallery
The [larger gallery source](https://github.com/Heaust-ops/fxnode/blob/main/examples/blender/main.ts) exercises many node and interaction shapes; it is repository application code, not package authority.