From 9718312d25804fba4978e67778f0d21215dd7c7d Mon Sep 17 00:00:00 2001 From: Heaust Azure <54670936+Heaust-ops@users.noreply.github.com> Date: Fri, 2 Aug 2024 13:24:50 +0530 Subject: [PATCH] Update README.md --- README.md | 22 +++++++++++++++++++--- 1 file changed, 19 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index e4f287a..3330a47 100644 --- a/README.md +++ b/README.md @@ -1,4 +1,5 @@ # yawn +yet another webgl ngine ## accepted plans - most of the logic in service workers @@ -6,7 +7,6 @@ - as declarative as possible - no backwards compatibility until v1.0 - as much geometric algebra as reasonable -- ## planned milestone @@ -14,5 +14,21 @@ - share canvas b/w sw - render triangle -## -- +## Goal: All the good algorithms +What algorithms are we planning to have, +- gpu picking? +- HZB occlusion + frustum/portal culling? +- deferred + forward lighting? +- good auto lod (how?) +- auto billboarding? +- selective raytracing? (maybe to bake static lighting on init?) +- Global Illumination? (how?) +- postprocesses? +- physics? +- simulations? (fluid, cloth, rigid body) +- g-splats? +- volumetrics? (openvdb?) +- edge detection? +- SDFs? + +## are we gon use ogl or start from scratch?