Replace addons with conventional handles
Provide the single-loadout Scene API, SAB-backed meshes, cameras, materials, lights, workers, post effects, and tutorial playgrounds. Batch matching row growth so active GPU loadouts refresh once. Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
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@@ -23,9 +23,29 @@ export default defineConfig({
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cleanUrls: true,
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themeConfig: {
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nav: [
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{ text: "Architecture", link: "/" },
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{ text: "Guide", link: "/guide/getting-started" },
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{ text: "Core", link: "/guide/core" },
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{ text: "Playground", link: "/playground" },
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],
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sidebar: {
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"/guide/": [
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{
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text: "Learn Yawn",
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items: [
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{ text: "Getting started", link: "/guide/getting-started" },
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{ text: "Scene and shared data", link: "/guide/scene-and-sab" },
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{ text: "Cameras and controls", link: "/guide/cameras" },
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{ text: "Meshes and instances", link: "/guide/meshes-and-instances" },
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{ text: "Materials and textures", link: "/guide/materials" },
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{ text: "Clustered lights", link: "/guide/lights" },
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{ text: "Compute passes", link: "/guide/compute" },
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{ text: "Post processing", link: "/guide/post-processing" },
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{ text: "glTF and picking", link: "/guide/importing-and-picking" },
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{ text: "Core boundary", link: "/guide/core" },
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],
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},
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],
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},
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},
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vite: {
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plugins: [isolation],
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