Replace addons with conventional handles

Provide the single-loadout Scene API, SAB-backed meshes, cameras, materials, lights, workers, post effects, and tutorial playgrounds. Batch matching row growth so active GPU loadouts refresh once.

Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
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Amp
2026-08-20 06:39:30 +00:00
co-authored by heaust
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# Minimal playground
This is the one runnable example. It allocates a single `f32` row, sends an externally authored JSO render graph through the AST codec, and changes color by writing the shared row directly on pointer movement.
This page creates an HDR `Scene`, one PBR material, and one indexed mesh. Move the pointer over the canvas: the handler writes the `sceneAccent` shared row directly without messaging the renderer.
<Playground />