Replace addons with conventional handles
Provide the single-loadout Scene API, SAB-backed meshes, cameras, materials, lights, workers, post effects, and tutorial playgrounds. Batch matching row growth so active GPU loadouts refresh once. Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
This commit is contained in:
+1
-1
@@ -1,6 +1,6 @@
|
||||
# Minimal playground
|
||||
|
||||
This is the one runnable example. It allocates a single `f32` row, sends an externally authored JSO render graph through the AST codec, and changes color by writing the shared row directly on pointer movement.
|
||||
This page creates an HDR `Scene`, one PBR material, and one indexed mesh. Move the pointer over the canvas: the handler writes the `sceneAccent` shared row directly without messaging the renderer.
|
||||
|
||||
<Playground />
|
||||
|
||||
|
||||
Reference in New Issue
Block a user