Add SAB-backed rotor transforms and smooth camera controls

Amp-Thread-ID: https://ampcode.com/threads/T-01a01ff8-b91f-724f-8952-f07c6b5042fd
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
This commit is contained in:
Amp
2026-08-21 05:30:09 +00:00
co-authored by heaust
parent 0e6d7e367c
commit 9ca12c237e
17 changed files with 411 additions and 141 deletions
+4 -4
View File
@@ -1,6 +1,6 @@
# Scene and shared data
Think of every handle as an array index, not an object mirrored into core. `Node.position`, `Node.quaternion`, and `Node.scale` are views into separate flat SOA arrays.
Think of every handle as an array index, not an object mirrored into core. `Node.position`, `Node.rotor`, and `Node.scale` are component views into separate flat SOA arrays.
## Direct transform movement
@@ -11,12 +11,12 @@ const pivot = new Node(scene, { position: [0, 1, 0] });
await pivot.ready;
canvas.addEventListener("pointermove", (event) => {
pivot.position[0] += event.movementX * 0.002;
pivot.position[1] -= event.movementY * 0.002;
pivot.position.x += event.movementX * 0.002;
pivot.position.y -= event.movementY * 0.002;
});
```
The pointer handler sends no messages. The typed-array view points directly into the arena shared with the render worker. The camera helpers use this same pattern; see [Cameras and controls](/guide/cameras).
The pointer handler sends no messages. Each component property reads or writes its lane in the arena shared with the render worker. Replace complete transforms with `setPosition([x, y, z])`, `setRotor([x, y, z, w])`, and `setScale([x, y, z])`. `translate(...)`, `rotate(...)`, and `rotateX/Y/Z(...)` are convenience methods over those same SAB lanes. The camera helpers use this same pattern; see [Cameras and controls](/guide/cameras).
<Playground example="sab" />