refactor: simplify web bootstrap

Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
This commit is contained in:
Amp
2026-07-29 02:02:22 +00:00
co-authored by heaust
parent 2ff8a4a17b
commit c1a95e4b27
5 changed files with 15 additions and 91 deletions
+4 -17
View File
@@ -1,11 +1,9 @@
use std::sync::mpsc::Receiver;
use std::{cell::RefCell, rc::Rc};
use ultraviolet::Mat4;
use wasm_bindgen::prelude::*;
use renderer::app_setup::WebApp;
#[cfg(target_arch = "wasm32")]
use renderer::app_setup::WebAppRuntime;
use renderer::camera::Camera;
use renderer::message::WindowEvent;
use renderer::render_data::{InstanceType, MeshCreateInfo, RenderData};
use renderer::renderer as gpu_renderer;
use renderer::renderer::gpu_scene::vertex_layouts;
@@ -18,7 +16,7 @@ struct Vertex {
pos: [f32; 3],
}
pub struct EditorScene {
struct EditorScene {
uniform_buffers: [wgpu::Buffer; 2],
bind_groups: [wgpu::BindGroup; 2],
bind_group_layouts: [wgpu::BindGroupLayout; 2],
@@ -111,17 +109,6 @@ impl renderer::renderer::scene::Scene for EditorScene {
}
}
#[cfg(target_arch = "wasm32")]
pub struct LevelEditor {
#[allow(dead_code)]
scene: EditorScene,
}
#[cfg(target_arch = "wasm32")]
impl WebApp for LevelEditor {
type Scene = EditorScene;
}
impl EditorScene {
/// Ground plane vertex data.
const VERTICES: &[Vertex] = &[
@@ -208,7 +195,7 @@ pub fn main(profile: bool) -> Result<RendererBridge, JsValue> {
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
wasm_logger::init(wasm_logger::Config::default());
let runtime = LevelEditor::setup_runtime(profile)?;
let runtime = WebAppRuntime::new::<EditorScene>("main-worker", "#canvas0", profile)?;
Ok(RendererBridge { runtime })
}