feat: add render graph driven renderer architecture
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
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# Examples
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The repository has five current experiences. Images below use the examples' existing captured assets—there are no documentation copies.
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## Minimal
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_A minimal composition and one node. [Source](https://github.com/Heaust-ops/fxnode/blob/main/examples/minimal/main.ts)._
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## Color Balance
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_A focused custom-widget composition. [Source](https://github.com/Heaust-ops/fxnode/blob/main/examples/color-balance/main.ts)._
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## Live composition
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_Replacing a node definition and migrating its instance. [Source](https://github.com/Heaust-ops/fxnode/blob/main/examples/live-composition/main.ts)._
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## Multi-view
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_One worker and graph with independent cameras and selections. The application-owned toolbar targets the active view, and the canvases forward pointer events only. [Source](https://github.com/Heaust-ops/fxnode/blob/main/examples/multi-view/main.ts)._
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## Blender-shaped gallery
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The [larger gallery source](https://github.com/Heaust-ops/fxnode/blob/main/examples/blender/main.ts) exercises many node and interaction shapes; it is repository application code, not package authority.
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These examples present and persist editable graphs; they do **not evaluate** them. Blender-shaped fixtures and visual regression images do not establish Blender compatibility, behavioral parity, or pixel parity.
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