feat: add render graph driven renderer architecture
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
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import type { FxNodeDefinition } from "@lib/composition/index.js";
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export const materialOutputNode = [
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"fxnode.shader.material-output",
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{
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version: 1,
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title: "Material Output",
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behavior: "standard",
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style: "output",
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parameters: {},
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sockets: {
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surface: {
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title: "Surface",
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direction: "input",
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type: "shader",
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maxIncomingLinks: 1,
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visible: true,
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value: null,
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showValue: false,
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},
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volume: {
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title: "Volume",
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direction: "input",
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type: "shader",
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maxIncomingLinks: 1,
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visible: true,
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value: null,
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showValue: false,
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},
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displacement: {
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title: "Displacement",
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direction: "input",
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type: "vector",
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maxIncomingLinks: 1,
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visible: true,
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value: {
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type: "vector",
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default: {
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kind: "vector",
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value: [0, 0, 0],
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},
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},
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showValue: true,
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},
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},
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ui: [
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{
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kind: "socket",
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socket: "surface",
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},
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{
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kind: "socket",
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socket: "volume",
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},
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{
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kind: "socket",
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socket: "displacement",
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},
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],
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muteBypass: [],
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migrations: [],
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},
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] as const satisfies readonly [string, FxNodeDefinition];
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