Amp and heaust
0e6d7e367c
Render only when shared state changes
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Add shared-data and bundle invalidation signals, and have handles publish them automatically for SAB and graph mutations.
Document the raw core worker protocol in a dedicated VitePress site and simplify the glTF import and picking example.
Amp-Thread-ID: https://ampcode.com/threads/T-01a01ff8-b91f-724f-8952-f07c6b5042fd
Co-authored-by: Heaust Azure <heaust.azure@gmail.com >
2026-08-21 04:02:33 +00:00
Amp and heaust
000bfd63bf
Optimize render graph and add GPU profiling
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Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com >
2026-08-20 11:48:06 +00:00
Amp and heaust
d095ee7849
Restore Rust core at repository root
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Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com >
2026-08-20 03:40:59 +00:00
Amp and heaust
f12c7c9603
Rewrite core around shared rows and render graphs
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Co-authored-by: Heaust Azure <heaust.azure@gmail.com >
Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
2026-08-19 15:30:32 +00:00
Amp and heaust
d34722d66d
Add tutorial docs and interactive playgrounds
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Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com >
2026-08-19 14:20:59 +00:00
Amp and heaust
6bbf8039e4
Strip core to render data and render graphs
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Move glTF, picking, camera controls, and conventional handles into addons. Keep camera and material mutations in SIMD-aligned shared SOA rows and synchronize material updates directly into GPU buffers.
Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com >
2026-08-19 09:41:41 +00:00
Amp and heaust
0e44917f9e
Rebuild core around render graph AST and shared memory
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Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com >
2026-08-18 11:58:31 +00:00
Amp and heaust
d4e8634f67
feat: add render graph driven renderer architecture
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Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab
Co-authored-by: Heaust Azure <heaust.azure@gmail.com >
2026-07-27 02:53:44 +00:00
Akash Shakdwipeea
2a49f07d68
Look ma! hot reload! ( #16 )
2025-10-24 19:44:06 +05:30
Akash Shakdwipeea and Amp
b295c0bf0b
separate out renderer crate ( #13 )
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* add keyboard handler
* some cleanup
* add l key binding
* Fix WASM shared memory generation for Rust nightly 2025-10-20+
Add explicit linker flags for shared memory generation after Rust PR #147225
removed automatic flags with +atomics. This fixes DataCloneError when sharing
memory with workers.
Changes:
- Add --shared-memory, --max-memory, --import-memory flags
- Export TLS symbols: __wasm_init_tls, __tls_size, __tls_align, __tls_base
- Update both Cargo.toml and package.json build scripts
Amp-Thread-ID: https://ampcode.com/threads/T-41d99b69-5754-4fdf-b06e-a46343fa7485
Co-authored-by: Amp <amp@ampcode.com >
* add a level-editor crate
* remove redundant worker setup
* simplify app setup
* add SceneBuilder
* separate out default scene implementation in a crate
* define default method for MeshBuilder
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Co-authored-by: Amp <amp@ampcode.com >
2025-10-22 18:08:02 +05:30
Akash Shakdwipeea
3b81926ae1
use channels for comms ( #9 )
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this refactors the app setup and messaging modules
2025-08-20 21:58:09 +05:30
Heaust Azure
ba2d1c064b
wgpu + wasm + worker ( #8 )
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initial setup
2025-08-04 22:23:37 +05:30
Heaust Azure
9d2bf4055d
added a shitty ecs that I'm confident is way worse than just looping … ( #4 )
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* added a shitty ecs that I'm confident is way worse than just looping objects lol
* mader a rendering system based on ecs
2025-05-06 18:53:21 +05:30
Akash Shakdwipeea
5ecaf14b3d
a rotating cube ( #3 )
2024-12-22 20:01:51 +05:30
heaust
25d68c3479
made basic message passing setup
2024-08-02 16:34:35 +05:30