Amp and heaust
31d3ae21ff
core: manual buffer sync with sync-rows, reuse unchanged buffers and pipelines across activations
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Also lets the screenshot suite point at another reference directory and settle longer.
Amp-Thread-ID: https://ampcode.com/threads/T-01a0b2dd-db32-712d-99ce-12ce4a86d979
Co-authored-by: Heaust Azure <heaust.azure@gmail.com >
2026-09-18 05:53:44 +00:00
Amp and heaust
49c80a209e
core: indirect draw passes, device feature list, drop handles-specific bundle heuristics
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Amp-Thread-ID: https://ampcode.com/threads/T-01a0b2dd-db32-712d-99ce-12ce4a86d979
Co-authored-by: Heaust Azure <heaust.azure@gmail.com >
2026-09-18 05:31:11 +00:00
Amp and heaust
abfa428464
Optimize forward rendering and add benchmark
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Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com >
2026-08-20 14:36:51 +00:00
Amp and heaust
000bfd63bf
Optimize render graph and add GPU profiling
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Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com >
2026-08-20 11:48:06 +00:00
Amp and heaust
9768765d74
Replace addons with conventional handles
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Provide the single-loadout Scene API, SAB-backed meshes, cameras, materials, lights, workers, post effects, and tutorial playgrounds. Batch matching row growth so active GPU loadouts refresh once.
Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com >
2026-08-20 06:39:30 +00:00
Amp and heaust
239b1d25b0
Build Rust render graph core
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Keep hot render state in a generic shared SOA arena and use worker messages only for allocation, graph compilation, loadout changes, and render pacing. Compile external S-expression graphs into upfront WebGPU resources, transient aliases, and reusable render bundles.
Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com >
2026-08-20 05:35:24 +00:00