Commit Graph
24 Commits
Author SHA1 Message Date
Ampandheaust 6bbf8039e4 Strip core to render data and render graphs
Move glTF, picking, camera controls, and conventional handles into addons. Keep camera and material mutations in SIMD-aligned shared SOA rows and synchronize material updates directly into GPU buffers.

Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-19 09:41:41 +00:00
Ampandheaust 0e44917f9e Rebuild core around render graph AST and shared memory
Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-18 11:58:31 +00:00
AmpandAkash Shakdwipeea a23ef37b4d refactor: order raster cohorts by authored nodes
Amp-Thread-ID: https://ampcode.com/threads/T-019ff1fa-611d-71c8-aefd-86659bff2075
Co-authored-by: Akash Shakdwipeea <ashakdwipeea@gmail.com>
2026-08-11 20:28:50 +00:00
Ampandheaust 780f194be4 feat: compile pipeline-specific render pass cohorts
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-29 14:49:22 +00:00
Ampandheaust 90406ae18f feat: add variadic render graph logic nodes
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-29 10:03:06 +00:00
Ampandheaust 0e866596c0 refactor: make instance type metadata opaque
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-29 06:13:25 +00:00
Ampandheaust 092b319d75 refactor: remove redundant runtime ownership
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-29 02:58:55 +00:00
Ampandheaust 204cb744df refactor: reuse texture descriptor predicate
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-29 02:36:56 +00:00
Ampandheaust c1a95e4b27 refactor: simplify web bootstrap
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-29 02:02:22 +00:00
Ampandheaust 2ff8a4a17b refactor: remove dead input and readback paths
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-29 01:28:57 +00:00
Ampandheaust b5366d8b77 feat: compile multisampled graph attachments
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-29 00:48:35 +00:00
Ampandheaust eb640f0183 feat: synthesize default graph attachments
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-28 23:08:26 +00:00
Ampandheaust f6d6af7a17 feat: replace mesh queries with typed predicates
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-28 20:37:44 +00:00
Ampandheaust c7ffb0543e feat: resolve frame out surface formats
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-28 17:55:20 +00:00
Ampandheaust fd85b3d051 feat: move display transform into frame out
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-28 16:14:21 +00:00
Ampandheaust 972fadc635 feat: add color grading graph nodes
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-28 14:18:04 +00:00
Ampandheaust 67cf3a6555 refactor: centralize fullscreen graph policy
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-28 13:45:10 +00:00
Ampandheaust edc7c8ef29 refactor: redesign render graph nodes
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-28 13:00:29 +00:00
Ampandheaust fc8c16daec refactor: consolidate render graph architecture
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-27 21:11:54 +00:00
Ampandheaust 05311e564c feat: add gpu driven render graph pipeline
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-27 20:26:31 +00:00
Ampandheaust d4e8634f67 feat: add render graph driven renderer architecture
Amp-Thread-ID: https://ampcode.com/threads/T-019f9d91-77c1-7206-a60f-ed6554ce92ab

Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-07-27 02:53:44 +00:00
Akash Shakdwipeea 2a49f07d68 Look ma! hot reload! (#16) 2025-10-24 19:44:06 +05:30
Akash Shakdwipeea 8addf60eea drain all accumulated events in the channel per frame (#15) 2025-10-23 21:02:06 +05:30
Akash ShakdwipeeaandAmp b295c0bf0b separate out renderer crate (#13)
* add keyboard handler

* some cleanup

* add l key binding

* Fix WASM shared memory generation for Rust nightly 2025-10-20+

Add explicit linker flags for shared memory generation after Rust PR #147225
removed automatic flags with +atomics. This fixes DataCloneError when sharing
memory with workers.

Changes:
- Add --shared-memory, --max-memory, --import-memory flags
- Export TLS symbols: __wasm_init_tls, __tls_size, __tls_align, __tls_base
- Update both Cargo.toml and package.json build scripts

Amp-Thread-ID: https://ampcode.com/threads/T-41d99b69-5754-4fdf-b06e-a46343fa7485
Co-authored-by: Amp <amp@ampcode.com>

* add a level-editor crate

* remove redundant worker setup

* simplify app setup

* add SceneBuilder

* separate out default scene implementation in a crate

* define default method for MeshBuilder

---------

Co-authored-by: Amp <amp@ampcode.com>
2025-10-22 18:08:02 +05:30