Commit Graph
7 Commits
Author SHA1 Message Date
Ampandheaust eb8aa0e9dc Optimize viewer shaders and camera controls; sample GPU profiles asynchronously
Amp-Thread-ID: https://ampcode.com/threads/T-01a0b382-1e79-712b-abd1-d29201c9bb5e
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-09-18 11:52:09 +00:00
Ampandheaust 31d3ae21ff core: manual buffer sync with sync-rows, reuse unchanged buffers and pipelines across activations
Also lets the screenshot suite point at another reference directory and settle longer.

Amp-Thread-ID: https://ampcode.com/threads/T-01a0b2dd-db32-712d-99ce-12ce4a86d979
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-09-18 05:53:44 +00:00
Ampandheaust 49c80a209e core: indirect draw passes, device feature list, drop handles-specific bundle heuristics
Amp-Thread-ID: https://ampcode.com/threads/T-01a0b2dd-db32-712d-99ce-12ce4a86d979
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-09-18 05:31:11 +00:00
Ampandheaust abfa428464 Optimize forward rendering and add benchmark
Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-20 14:36:51 +00:00
Ampandheaust 000bfd63bf Optimize render graph and add GPU profiling
Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-20 11:48:06 +00:00
Ampandheaust 9768765d74 Replace addons with conventional handles
Provide the single-loadout Scene API, SAB-backed meshes, cameras, materials, lights, workers, post effects, and tutorial playgrounds. Batch matching row growth so active GPU loadouts refresh once.

Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-20 06:39:30 +00:00
Ampandheaust 239b1d25b0 Build Rust render graph core
Keep hot render state in a generic shared SOA arena and use worker messages only for allocation, graph compilation, loadout changes, and render pacing. Compile external S-expression graphs into upfront WebGPU resources, transient aliases, and reusable render bundles.

Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-20 05:35:24 +00:00