# Yawn Yawn Core is two things: a generic structure-of-arrays arena in a `SharedArrayBuffer`, and a Rust render graph that turns externally supplied WGSL into an up-front WebGPU loadout. ```text JSO or FXNode → AST → S-expression → worker messages → Rust/WebGPU ↑ any thread → direct shared row writes ─────────────┘ ``` The arena starts with only one eight-float `signals` row for frame timing and render invalidation. Messages create or delete other `{ name, rows, stride, format }` arrays, allocate named slots, compile graphs, switch loadouts, and control render pacing. Existing render data is changed by writing `f32`, `u32`, or `i32` rows directly, then setting the shared-data dirty signal. Allocations are 64-byte aligned, row strides are multiples of 16 bytes, and compatible non-overlapping transient textures share physical allocations. WGSL, pipelines, glTF import, and conventional mesh/camera/material handles live in `addons/`; core contains no shader or scene model. ```sh npm start ``` This opens the docs. The complete runnable example is at `/playground`. Run `npm run coredocs` for the raw worker-message, shared-memory, and render-graph reference intended for custom handles, editors, and direct SAB clients.