# Worker message reference All fields below are top-level beside `type` and `request`. Except for `init` and `upload-texture`, transfer lists are empty. | `type` | Fields | Transfer list | Success `result` | Constraints / effects | |---|---|---|---|---| | `init` | `canvas: OffscreenCanvas`, `arenaBytes: number` | `[canvas]` | `{ buffer: SharedArrayBuffer, rows: Descriptor[], features: string[] }` | Once only; initializes WASM/WebGPU. `features` lists optional device features that were available (`timestamp-query`, `indirect-first-instance`). | | `create-rows` | `name`, `rows`, `stride`, `format` | — | `{ rows: descriptor, commit: boolean }` | Nonempty name; rows > 0; stride ≥16 and multiple of 16; format f32/u32/i32. Existing name may only retain format/stride and grow. `commit: true` means the rows moved: copy the old bytes into the descriptor and send `commit-rows`. | | `create-rows-batch` | `rows: Array<{name,rows,stride,format}>` | — | `{ rows: descriptor[] (input order), commit: string[] }` | Nonempty. Sequential; in-place creations/growths survive a later failure, staged relocations are discarded. `commit` lists the arrays that moved. Active GPU resources refresh once for in-place growth. | | `commit-rows` | `names: string[]` | — | `undefined` | Publishes staged relocations after the caller copied them. Must name every staged array. Frees the old rows and refreshes bound GPU buffers once. While a relocation is staged the worker queues every other request until this arrives. | | `delete-rows` | `name` | — | `undefined` | Not `signals`, not active slots, not referenced by active graph. | | `allocate-object` | `name`, `count: u32 = 1` | — | `{ id, rows: descriptor, commit: boolean }` | Not `signals`; `count` > 0; reserves `count` contiguous rows starting at `id`; may grow. `commit` as in `create-rows`. | | `delete-object` | `name`, `id: u32` | — | `undefined` | ID must be the first row of an active span; the whole span is zeroed. | | `sync-rows` | `name`, `first: u32 = 0`, `count: u32` | — | `undefined` | Uploads rows `first .. first + count` of the array into every active GPU buffer bound to it (any `sync`). `ROW_RANGE` when the span exceeds the array. No-op without an active loadout. | | `compile-graph` | `serialized: string` | — | graph ID string | Parses and stores; same ID replaces previously stored graph. Does not activate it. | | `switch-loadout` | `id` | — | `undefined` | Builds GPU resources and activates stored graph. Clears `bundleDirty`. | | `upload-texture` | `name`, `mipLevel: u32`, `image: ImageBitmap` | `[image]` | `undefined` | Uploads immediately if active graph has the texture and caches source for future switches. Source extent must fit destination/mip. | | `delete-texture` | `name` | — | `undefined` | Deletes/closes cached mip sources; does not remove graph texture. | | `play` | — | — | `undefined` | Enables render-loop ticks; resets last-time baseline. | | `pause` | — | — | `undefined` | Stops loop updates/renders. | | `set-fps` | `fps: u32` | — | `undefined` | 0 uncapped; maximum 1000. | | `set-profiler` | `enabled` (boolean-coerced) | — | boolean | Result says timestamp queries are supported. Enables only when requested and supported. | Rust/WASM numeric conversion applies to `u32` fields; callers should send finite nonnegative integers in range rather than rely on coercion. ## Profiler events When enabled and supported, the worker polls every 250 ms and may send an unsolicited message with **no request field**: ```js { type: "profile", stats: { frame: 42, milliseconds: 0.31, readbackMilliseconds: 4.8, adapter: "Adapter name · DeviceType · Backend", canvas: { width: 1280, height: 720 }, passes: [{ name: "triangle", milliseconds: 0.31 }] } } ``` `milliseconds` is the sum of GPU timestamp durations across passes, not CPU frame time or the interval between frames. It excludes scheduling waits and readback latency; `readbackMilliseconds` reports the time from starting that frame to receiving its timestamp results. One pass timing corresponds to a compiled execution; compatible adjacent render passes are merged into one execution labelled `first … last (N draws)`. Samples are throttled and asynchronous, so they are diagnostics, not one event per frame. Disabling clears pending published statistics and the worker polling interval. ## Texture lifecycle Create an `ImageBitmap`, then relinquish it to the worker: ```js const image = await createImageBitmap(blob); await request("upload-texture", { name: "albedo", mipLevel: 0, image }, [image]); ``` The name is a graph texture ID, not an arbitrary row name. Upload can precede graph activation because sources are cached. Non-transient textures with an unchanged descriptor can be retained across switches; cached levels are reapplied when needed. `delete-texture` only removes these cached sources.