Draft
Right click the graph to add a node
TypeScript
Starting language service…
Loading TypeScript editor…
WGSL
Select a pipeline in the render graph
Render and compute pipeline nodes contain editable shader
source.
›_ Output from
log() appears here.
Waiting for GPU timestampsRun the scene to inspect its physical passes.
Total GPU time—
Readback latency—
Adapter—
| Physical pass | GPU time |
|---|