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TypeScript

import type { FxNodeDefinition } from "@lib/composition/index.js";
export const vectorMathNode = [
"fxnode.shader.vector-math",
{
version: 1,
title: "Vector Math",
behavior: "standard",
style: "converter",
parameters: {
operation: {
type: "string",
default: {
kind: "string",
value: "add",
},
enum: ["add", "subtract", "multiply", "dot-product", "length", "normalize"],
},
},
sockets: {
a: {
title: "A",
direction: "input",
type: "vector",
maxIncomingLinks: 1,
visible: true,
value: {
type: "vector",
default: {
kind: "vector",
value: [0, 0, 0],
},
},
showValue: true,
},
b: {
title: "B",
direction: "input",
type: "vector",
maxIncomingLinks: 1,
visible: true,
value: {
type: "vector",
default: {
kind: "vector",
value: [0, 0, 0],
},
},
showValue: true,
},
vector: {
title: "Vector",
direction: "output",
type: "vector",
maxIncomingLinks: 0,
visible: true,
value: null,
showValue: false,
},
value: {
title: "Value",
direction: "output",
type: "float",
maxIncomingLinks: 0,
visible: true,
value: null,
showValue: false,
},
},
ui: [
{
kind: "parameter",
parameter: "operation",
},
{
kind: "socket",
socket: "a",
},
{
kind: "socket",
socket: "b",
visibleWhen: {
parameter: "operation",
equals: "add",
},
},
{
kind: "socket",
socket: "vector",
},
{
kind: "socket",
socket: "value",
},
],
muteBypass: [["a", "vector"]],
migrations: [],
},
] as const satisfies readonly [string, FxNodeDefinition];