Files
yawn/addons/handles/src/importers/worker.ts
T

311 lines
10 KiB
TypeScript

export {};
const decoder = new TextDecoder();
const widths: Record<string, number> = { SCALAR: 1, VEC2: 2, VEC3: 3, VEC4: 4 };
const sizes: Record<number, number> = {
5120: 1,
5121: 1,
5122: 2,
5123: 2,
5125: 4,
5126: 4,
};
const arrays: Record<number, any> = {
5120: Int8Array,
5121: Uint8Array,
5122: Int16Array,
5123: Uint16Array,
5125: Uint32Array,
5126: Float32Array,
};
function component(view: DataView, offset: number, type: number) {
if (type === 5120) return view.getInt8(offset);
if (type === 5121) return view.getUint8(offset);
if (type === 5122) return view.getInt16(offset, true);
if (type === 5123) return view.getUint16(offset, true);
if (type === 5125) return view.getUint32(offset, true);
if (type === 5126) return view.getFloat32(offset, true);
throw new Error("GLTF_COMPONENT");
}
function rotate(quaternion: number[], value: number[]) {
const [qx, qy, qz, qw] = quaternion;
const [x, y, z] = value;
const tx = 2 * (qy * z - qz * y);
const ty = 2 * (qz * x - qx * z);
const tz = 2 * (qx * y - qy * x);
return [
x + qw * tx + qy * tz - qz * ty,
y + qw * ty + qz * tx - qx * tz,
z + qw * tz + qx * ty - qy * tx,
];
}
function multiply(a: number[], b: number[]) {
return [
a[3] * b[0] + a[0] * b[3] + a[1] * b[2] - a[2] * b[1],
a[3] * b[1] - a[0] * b[2] + a[1] * b[3] + a[2] * b[0],
a[3] * b[2] + a[0] * b[1] - a[1] * b[0] + a[2] * b[3],
a[3] * b[3] - a[0] * b[0] - a[1] * b[1] - a[2] * b[2],
];
}
function decompose(matrix: number[]) {
const scale = [
Math.hypot(matrix[0], matrix[1], matrix[2]),
Math.hypot(matrix[4], matrix[5], matrix[6]),
Math.hypot(matrix[8], matrix[9], matrix[10]),
];
const [sx, sy, sz] = scale;
const [m00, m01, m02] = [matrix[0] / sx, matrix[4] / sy, matrix[8] / sz];
const [m10, m11, m12] = [matrix[1] / sx, matrix[5] / sy, matrix[9] / sz];
const [m20, m21, m22] = [matrix[2] / sx, matrix[6] / sy, matrix[10] / sz];
let quaternion: number[];
if (m00 + m11 + m22 > 0) {
const s = Math.sqrt(1 + m00 + m11 + m22) * 2;
quaternion = [(m21 - m12) / s, (m02 - m20) / s, (m10 - m01) / s, s / 4];
} else if (m00 > m11 && m00 > m22) {
const s = Math.sqrt(1 + m00 - m11 - m22) * 2;
quaternion = [s / 4, (m01 + m10) / s, (m02 + m20) / s, (m21 - m12) / s];
} else if (m11 > m22) {
const s = Math.sqrt(1 + m11 - m00 - m22) * 2;
quaternion = [(m01 + m10) / s, s / 4, (m12 + m21) / s, (m02 - m20) / s];
} else {
const s = Math.sqrt(1 + m22 - m00 - m11) * 2;
quaternion = [(m02 + m20) / s, (m12 + m21) / s, s / 4, (m10 - m01) / s];
}
return { position: matrix.slice(12, 15), quaternion, scale };
}
function transform(node: any) {
return node.matrix
? decompose(node.matrix)
: {
position: node.translation ?? [0, 0, 0],
quaternion: node.rotation ?? [0, 0, 0, 1],
scale: node.scale ?? [1, 1, 1],
};
}
function compose(parent: any, local: any) {
const position = rotate(
parent.quaternion,
local.position.map(
(value: number, lane: number) => value * parent.scale[lane],
),
);
return {
position: position.map((value, lane) => value + parent.position[lane]),
quaternion: multiply(parent.quaternion, local.quaternion),
scale: local.scale.map(
(value: number, lane: number) => value * parent.scale[lane],
),
};
}
function parse(bytes: Uint8Array) {
const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
if (view.getUint32(0, true) !== 0x46546c67)
return {
document: JSON.parse(decoder.decode(bytes)),
binary: undefined as Uint8Array | undefined,
};
let offset = 12;
let document: any;
let binary: Uint8Array | undefined;
while (offset < bytes.length) {
const length = view.getUint32(offset, true);
const type = view.getUint32(offset + 4, true);
const chunk = bytes.subarray(offset + 8, offset + 8 + length);
if (type === 0x4e4f534a)
document = JSON.parse(decoder.decode(chunk).replace(/\0+$/u, ""));
if (type === 0x004e4942) binary = chunk;
offset += 8 + length;
}
if (!document) throw new Error("GLTF_JSON");
return { document, binary };
}
async function load(url: string) {
const response = await fetch(url);
if (!response.ok) throw new Error(`HTTP_${response.status}`);
const { document, binary } = parse(
new Uint8Array(await response.arrayBuffer()),
);
const buffers = await Promise.all(
(document.buffers ?? []).map(async (buffer: any, index: number) => {
if (buffer.uri === undefined) {
if (index || !binary) throw new Error("GLTF_BUFFER");
return binary;
}
const result = await fetch(new URL(buffer.uri, url));
if (!result.ok) throw new Error(`HTTP_${result.status}`);
return new Uint8Array(await result.arrayBuffer());
}),
);
const imageBlobs = await Promise.all(
(document.images ?? []).map(async (image: any) => {
if (image.bufferView !== undefined) {
const view = document.bufferViews[image.bufferView];
const bytes = buffers[view.buffer];
const start = view.byteOffset ?? 0;
return new Blob([bytes.slice(start, start + view.byteLength)], {
type: image.mimeType,
});
}
const result = await fetch(new URL(image.uri, url));
if (!result.ok) throw new Error(`HTTP_${result.status}`);
return result.blob();
}),
);
const textures = await Promise.all(
(document.textures ?? []).map(async (texture: any) => ({
image: await createImageBitmap(imageBlobs[texture.source]),
})),
);
const accessor = (id: number, integer = false) => {
const source = document.accessors[id];
const width = widths[source.type];
const size = sizes[source.componentType];
const bufferView = document.bufferViews[source.bufferView];
const bytes = buffers[bufferView.buffer];
const start = (bufferView.byteOffset ?? 0) + (source.byteOffset ?? 0);
const stride = bufferView.byteStride ?? width * size;
const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
const values = integer
? new Uint32Array(source.count * width)
: new Float32Array(source.count * width);
if (
!source.normalized &&
stride === width * size &&
(bytes.byteOffset + start) % size === 0
) {
const packed = new arrays[source.componentType](
bytes.buffer,
bytes.byteOffset + start,
source.count * width,
);
values.set(packed);
return values;
}
for (let item = 0; item < source.count; item++)
for (let lane = 0; lane < width; lane++) {
let value = component(
view,
start + item * stride + lane * size,
source.componentType,
);
if (!integer && source.normalized) {
const maximum =
source.componentType === 5121
? 255
: source.componentType === 5123
? 65535
: 1;
value /= maximum;
}
values[item * width + lane] = value;
}
return values;
};
const materials = (document.materials ?? []).map((material: any) => {
const pbr = material.pbrMetallicRoughness ?? {};
return {
baseColor: pbr.baseColorFactor ?? [1, 1, 1, 1],
metallic: pbr.metallicFactor ?? 0,
roughness: pbr.roughnessFactor ?? 0.7,
emissive: material.emissiveFactor ?? [0, 0, 0],
alphaCutoff: material.alphaCutoff ?? 0.5,
baseColorTexture: pbr.baseColorTexture?.index ?? -1,
metallicRoughnessTexture: pbr.metallicRoughnessTexture?.index ?? -1,
normalTexture: material.normalTexture?.index ?? -1,
emissiveTexture: material.emissiveTexture?.index ?? -1,
};
});
const primitives: any[] = [];
const emitMesh = (meshId: number, transform: any) => {
const mesh = document.meshes?.[meshId];
for (const primitive of mesh?.primitives ?? []) {
if (
(primitive.mode ?? 4) !== 4 ||
primitive.attributes.POSITION === undefined
)
continue;
const positions = accessor(primitive.attributes.POSITION);
const indices =
primitive.indices === undefined
? Uint32Array.from(
{ length: positions.length / 3 },
(_, index) => index,
)
: accessor(primitive.indices, true);
primitives.push({
positions,
indices,
...(primitive.attributes.NORMAL === undefined
? {}
: { normals: accessor(primitive.attributes.NORMAL) }),
...(primitive.attributes.TANGENT === undefined
? {}
: { tangents: accessor(primitive.attributes.TANGENT) }),
...(primitive.attributes.TEXCOORD_0 === undefined
? {}
: { uvs: accessor(primitive.attributes.TEXCOORD_0) }),
...(primitive.attributes.COLOR_0 === undefined
? {}
: { colors: accessor(primitive.attributes.COLOR_0) }),
material: primitive.material ?? -1,
...transform,
});
}
};
const nodes = document.nodes ?? [];
const scene = document.scenes?.[document.scene ?? 0];
const children = new Set(nodes.flatMap((node: any) => node.children ?? []));
const roots =
scene?.nodes ??
nodes
.map((_: any, id: number) => id)
.filter((id: number) => !children.has(id));
const visit = (
id: number,
parent = {
position: [0, 0, 0],
quaternion: [0, 0, 0, 1],
scale: [1, 1, 1],
},
) => {
const node = nodes[id] ?? {};
const world = compose(parent, transform(node));
if (node.mesh !== undefined) emitMesh(node.mesh, world);
for (const child of node.children ?? []) visit(child, world);
};
for (const root of roots) visit(root);
if (!nodes.length)
for (let id = 0; id < (document.meshes ?? []).length; id++)
emitMesh(id, {});
return { materials, primitives, textures };
}
addEventListener("message", async ({ data }) => {
try {
const result = await load(data.url);
const transfers = result.primitives.flatMap((primitive: any) =>
["positions", "indices", "normals", "tangents", "uvs", "colors"]
.map((name) => primitive[name]?.buffer)
.filter(Boolean),
);
transfers.push(...result.textures.map((texture: any) => texture.image));
(postMessage as any)({ request: data.request, result }, transfers);
} catch (error) {
postMessage({
request: data.request,
error: error instanceof Error ? error.message : "GLTF_IMPORT",
});
}
});