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Yawn

Yawn is a Rust/WGPU renderer whose application boundary is worker messages plus shared WebAssembly memory. Backward compatibility is intentionally deferred until 1.0.

Architecture

FXNode ───────────────┐
                     ├─> canonical DAG AST ─> S-expression ─> Yawn render worker
JavaScript objects ──┘                                      │
                                                            ├─> graph compiler
                                                            ├─> transient allocator
                                                            └─> prepared GPU loadout

Any browser thread ── infrequent commands ──────────────────> worker
Any browser thread ── atomic SOA writes ────────────────────> shared WASM memory
glTF import worker ── fetch URL ──> fixed shared SOA upload ─┘

The canonical AST is the only public render-graph wire format. Nodes are named definitions and (ref "node" "socket") forms are edges, so an output can fan out without expanding into a tree. Core parses the S-expression, validates the DAG, culls dead work, calculates resource lifetimes, aliases compatible non-overlapping transients, coalesces render passes, and allocates the resulting textures and GPU pipelines before activating a graph.

Authored render shaders use Yawn's fixed scene ABI. Render and compute declarations carry source, entry points, and dispatch/state metadata and are prepared with the graph loadout. Core contains no built-in shader source or pipeline declarations.

Packages

  • packages/yawn-core (@yawn/core) — the worker command transport, serialized graph lifecycle, and shared SOA views; it returns [slot, generation] handles.
  • addons/render-graph-ast — canonical immutable DAG AST and S-expression serializer.
  • addons/render-graph-js — plain-object/fluent graph APIs that serialize and load ASTs.
  • addons/render-graph-fxnode — FXNode snapshot exporter and diagnostic mapping.
  • addons/default-pipelines — optional scene/frame shader and compute declarations.
  • addons/gltf-import — URL-fetching worker that writes GLB bytes directly to a fixed SOA.
  • addons/mesh-handles — conventional Mesh/Instance objects and optional BVH picking.

The integration example in examples/render-graph-studio consumes every package through its public API; no example source or shader lives in core.

The focused recipes in examples/cookbook show each addon independently, including AST/JSO/FXNode authoring, external render and compute programs, graph activation, shared glTF import, mesh instances, custom SOA columns, SAB animation, picking, and worker-to-worker use.

Example graph authoring:

import { RenderGraph, ref } from "@yawn/render-graph-js";
import { defaultPipelines } from "@yawn/default-pipelines";

const graph = new RenderGraph("main", 1)
  .renderPipeline(defaultPipelines.render[1])
  .renderPipeline(defaultPipelines.render[2])
  .renderPipeline(defaultPipelines.render[3])
  .computePipeline({
    name: "prepare",
    shader: "@compute @workgroup_size(1) fn main() {}",
    entry: "main",
    dispatch: [1, 1, 1],
  })
  .node("mesh", "mesh", { version: 2 })
  .node("draw", "gltf_standard", {
    version: 2,
    inputs: { mesh: [ref("mesh", "mesh")] },
  });

// Add the required attachments and frame output, then let the addon own the wire encoding:
await graph.load(core);

Shared render data

@yawn/core exposes 64-byte-aligned shared SOA columns. Every stride is a multiple of 16 bytes and scalar lanes are atomic u32, i32, or IEEE-754 f32 bits. The built-in instance transform/type columns are generation-guarded so a stale handle cannot mutate a reused slot.

Allocate application columns infrequently through the worker:

const velocity = await core.allocateArray({
  name: "instance.velocity",
  domain: "instance", // also "mesh" or "fixed"
  scalar: "f32",
  lanes: 4,
});

velocity.write(instanceSlot, [1, 0, 0, 0]);

Import a GLB without transferring its bytes through renderer messages:

import { GltfImporter } from "@yawn/gltf-import";
import { MeshHandles } from "@yawn/mesh-handles";

const importer = new GltfImporter(core);
const handles = new MeshHandles(core);
const meshes = handles.fromImportedScene(await importer.load(gltfUrl));
meshes[0].defaultInstance.setTransform(nextTransform); // direct shared-SOA write

The renderer grows mesh/instance-domain columns with render-data capacity and publishes replacement descriptors through the core's yawn-soa-layout event. Typed-array views refresh when shared WASM memory grows. Messages are reserved for allocation and lifecycle operations. Existing instance values and bulk asset uploads use shared memory; a GLB commit message contains only an array ID and byte count.

YawnCore accepts a transport bridge whose worker endpoint can be a Worker or a started MessagePort, so the same API can run on the browser main thread or another worker. Optional picking is installed with the mesh addon's createPickingWorker.

Cross-origin isolation is required (COOP: same-origin, COEP: require-corp). The Vite development and preview servers already set both headers.

Development

npm run dev
npm run test:js
cargo check --workspace

Production build:

npm run build-release