Add shared-data and bundle invalidation signals, and have handles publish them automatically for SAB and graph mutations. Document the raw core worker protocol in a dedicated VitePress site and simplify the glTF import and picking example. Amp-Thread-ID: https://ampcode.com/threads/T-01a01ff8-b91f-724f-8952-f07c6b5042fd Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
3.6 KiB
Boot and transport
Isolation and deployment
SharedArrayBuffer requires a secure, cross-origin-isolated page. Serve the document and worker/package assets over HTTPS (localhost is also a secure context) with these response headers:
Cross-Origin-Opener-Policy: same-origin
Cross-Origin-Embedder-Policy: require-corp
Every cross-origin subresource must satisfy COEP (normally CORS or Cross-Origin-Resource-Policy). Check window.crossOriginIsolated === true, HTMLCanvasElement.prototype.transferControlToOffscreen, and navigator.gpu before boot. This site's VitePress config applies both headers in dev and preview; production hosting must do the same.
The worker imports ./pkg/yawn_core.js relative to core/worker.js, so deploy the wasm-pack output beside it. The WASM build must use shared memory; initialization otherwise replies WASM_MEMORY_NOT_SHARED.
A robust raw client
const canvas = document.querySelector("canvas");
if (!crossOriginIsolated) throw new Error("cross-origin isolation required");
if (!navigator.gpu) throw new Error("WebGPU required");
const worker = new Worker(new URL("../../core/worker.js", import.meta.url), {
type: "module",
name: "yawn-core-raw",
});
let nextRequest = 1;
const pending = new Map();
const profileListeners = new Set();
worker.addEventListener("message", ({ data: message }) => {
if (message?.type === "profile") {
for (const listener of profileListeners) listener(message.stats);
return;
}
const operation = pending.get(message?.request);
if (!operation) return; // late, duplicate, or foreign reply
pending.delete(message.request);
if (Object.prototype.hasOwnProperty.call(message, "error")) {
const error = Object.assign(new Error(message.error), { code: message.error });
operation.reject(error);
} else {
operation.resolve(message.result);
}
});
function failAll(code) {
for (const { reject } of pending.values())
reject(Object.assign(new Error(code), { code }));
pending.clear();
}
worker.addEventListener("error", () => failAll("WORKER_ERROR"));
worker.addEventListener("messageerror", () => failAll("WORKER_ERROR"));
function request(type, fields = {}, transfer = []) {
const request = nextRequest++;
return new Promise((resolve, reject) => {
pending.set(request, { resolve, reject });
try {
worker.postMessage({ type, request, ...fields }, transfer);
} catch (error) {
pending.delete(request);
reject(error);
}
});
}
const offscreen = canvas.transferControlToOffscreen();
const { buffer, rows } = await request(
"init",
{ canvas: offscreen, arenaBytes: 64 * 1024 * 1024 },
[offscreen],
);
Requests are { type: string, request: any, ...fields }. Success is { request, result }; void operations have result: undefined. Failure is { request, error: string }. The worker merely echoes request, so use unique values. Requests can complete out of order. An unknown message type returns MESSAGE; all non-init operations before init return UNINITIALIZED.
init is one-shot per worker. Its canvas must be an OffscreenCanvas and must appear in the transfer list. arenaBytes reaches a Rust u32; use an integer from 64 through 2^32 - 64 in practical JS calls. The result contains the shared WASM memory buffer and all initial row descriptors (currently signals). Do not transfer the SharedArrayBuffer.
Shutdown
Reject local pending promises, clear listeners/timers, and call worker.terminate(). There is no dispose request. Transferred canvases and ImageBitmaps cannot be reused by the sender. A fresh worker and canvas are required to restart after termination or failed initialization.