Files
yawn/public/shaders/triangle/vertex.glsl
T

18 lines
408 B
GLSL

#version 300 es
// an attribute is an input (in) to a vertex shader.
// It will receive data from a buffer
in vec3 position;
// uniforms
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
// all shaders have a main function
void main() {
// gl_Position is a special variable a vertex shader
// is responsible for setting
gl_Position = projection * view * model * vec4(position, 1.0);
}