Move glTF, picking, camera controls, and conventional handles into addons. Keep camera and material mutations in SIMD-aligned shared SOA rows and synchronize material updates directly into GPU buffers. Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
14 lines
362 B
JavaScript
14 lines
362 B
JavaScript
import { YawnCore } from "@yawn/core";
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/** Connect from any worker using a MessagePort with the Worker-like transport API. */
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export async function connectFromWorker(port, options = {}) {
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const core = new YawnCore({
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worker: port,
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memory: options.memory,
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ringPtr: options.ringPtr,
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free: options.free,
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});
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await core.ready;
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return core;
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}
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