Move glTF, picking, camera controls, and conventional handles into addons. Keep camera and material mutations in SIMD-aligned shared SOA rows and synchronize material updates directly into GPU buffers. Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
11 lines
476 B
JavaScript
11 lines
476 B
JavaScript
import { culling } from "../render-graph-studio/render-graph/presets.js";
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import { importGltf } from "./09-gltf-import-worker.js";
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import { compileAndSwitch } from "./08-compile-and-switch.js";
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/** Combine the complete JSO graph, shared glTF import, and mesh-handle facade. */
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export async function loadCompleteScene(core, gltfUrl) {
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const meshes = await importGltf(core, gltfUrl);
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const compiled = await compileAndSwitch(core, culling);
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return { compiled, meshes };
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}
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