Files
yawn/core/render_graph/store.rs
T
Ampandheaust 9768765d74 Replace addons with conventional handles
Provide the single-loadout Scene API, SAB-backed meshes, cameras, materials, lights, workers, post effects, and tutorial playgrounds. Batch matching row growth so active GPU loadouts refresh once.

Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-20 06:39:30 +00:00

70 lines
1.8 KiB
Rust

use std::collections::HashMap;
use crate::gpu::Wgpu;
use crate::gpu_resource::GpuResources;
use crate::graph::RenderGraph;
use crate::render_data::RenderData;
pub struct Loadout {
pub graph: RenderGraph,
pub resources: GpuResources,
}
#[derive(Default)]
pub struct Store {
graphs: HashMap<String, RenderGraph>,
active: Option<Loadout>,
}
impl Store {
pub fn save(&mut self, graph: RenderGraph) -> String {
let id = graph.id.clone();
self.graphs.insert(id.clone(), graph);
id
}
pub fn switch(&mut self, id: &str, gpu: &Wgpu, data: &RenderData) -> Result<(), String> {
let graph = self.graphs.get(id).ok_or("GRAPH_UNKNOWN")?.clone();
let resources = GpuResources::activate(&graph, gpu, data)?;
self.active = Some(Loadout { graph, resources });
Ok(())
}
pub fn active_mut(&mut self) -> Option<&mut Loadout> {
self.active.as_mut()
}
pub fn uses_rows(&self, name: &str) -> bool {
self.active.as_ref().is_some_and(|active| {
active
.graph
.resources
.buffers
.iter()
.any(|buffer| buffer.array == name)
})
}
pub fn refresh_rows(
&mut self,
name: &str,
gpu: &Wgpu,
data: &RenderData,
) -> Result<(), String> {
if !self.uses_rows(name) {
return Ok(());
}
self.refresh(gpu, data)
}
pub fn refresh(&mut self, gpu: &Wgpu, data: &RenderData) -> Result<(), String> {
let Some(active) = self.active.as_ref() else {
return Ok(());
};
let graph = active.graph.clone();
let resources = GpuResources::activate(&graph, gpu, data)?;
self.active = Some(Loadout { graph, resources });
Ok(())
}
}