* added a shitty ecs that I'm confident is way worse than just looping objects lol * mader a rendering system based on ecs
21 lines
362 B
GLSL
21 lines
362 B
GLSL
#version 300 es
|
|
|
|
precision highp float;
|
|
|
|
in vec3 attr_pos;
|
|
in vec3 attr_normals;
|
|
|
|
uniform mat4 model;
|
|
uniform mat4 view;
|
|
uniform mat4 projection;
|
|
|
|
out vec3 vNormal;
|
|
|
|
void main() {
|
|
mat3 normalMatrix = transpose(inverse(mat3(model)));
|
|
|
|
vNormal = normalize(normalMatrix * attr_normals);
|
|
|
|
gl_Position = projection * view * model * vec4(attr_pos, 1.0);
|
|
}
|