a rotating cube (#3)
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#version 300 es
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// fragment shaders don't have a default precision so we need
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// to pick one. highp is a good default. It means "high precision"
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precision highp float;
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// we need to declare an output for the fragment shader
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out vec4 outColor;
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void main() {
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// Just set the output to a constant redish-purple
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outColor = vec4(1, 0, 0.5, 1);
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}
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