Update README.md
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@@ -44,6 +44,14 @@ What algorithms are we planning to have,
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- streaming mesh data? (for progressive loading/nanites/volumetrics/sectors/occlusion-optimised loading)
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- server components? (websockets for mesh streaming)
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- collision sounds?
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- HDR/LDR rendering?
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- tonemapping?
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- lighting bsdf? materials?
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- trails?
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- vfx?
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- vr/ar?
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- dynamic textures?
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- shadow casting?
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## are we gon use ogl or start from scratch?
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