Update README.md

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Heaust Azure
2024-08-02 22:43:48 +05:30
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@@ -27,13 +27,23 @@ What algorithms are we planning to have,
- Global Illumination? (how?)
- postprocesses?
- physics?
- simulations? (fluid, cloth, rigid body)
- simulations? (fluid, cloth, rigid body, wind)
- g-splats?
- volumetrics? (openvdb?)
- edge detection?
- SDFs?
- animation/bones?
- spatial audio?
- particles?
- instancing?
- procedural gen? (providing noise textures, perlin, voronoi)
- mesh edits/CSG?
- glass/refraction?
- nanites?
- caching?
- streaming mesh data? (for progressive loading/nanites/volumetrics/sectors/occlusion-optimised loading)
- server components? (websockets for mesh streaming)
- collision sounds?
## are we gon use ogl or start from scratch?