Update README.md

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Heaust Azure
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# yawn # yawn
yet another webgl ngine
## accepted plans ## accepted plans
- most of the logic in service workers - most of the logic in service workers
@@ -6,7 +7,6 @@
- as declarative as possible - as declarative as possible
- no backwards compatibility until v1.0 - no backwards compatibility until v1.0
- as much geometric algebra as reasonable - as much geometric algebra as reasonable
-
## planned milestone ## planned milestone
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- share canvas b/w sw - share canvas b/w sw
- render triangle - render triangle
## ## Goal: All the good algorithms
- What algorithms are we planning to have,
- gpu picking?
- HZB occlusion + frustum/portal culling?
- deferred + forward lighting?
- good auto lod (how?)
- auto billboarding?
- selective raytracing? (maybe to bake static lighting on init?)
- Global Illumination? (how?)
- postprocesses?
- physics?
- simulations? (fluid, cloth, rigid body)
- g-splats?
- volumetrics? (openvdb?)
- edge detection?
- SDFs?
## are we gon use ogl or start from scratch?