Add interactive tutorial playgrounds

Embed editable split-view examples throughout the guide, restore the full LFS-backed Sponza demo, batch glTF hydration, honor hierarchical transforms, and report transformed BVH picks with a live FPS counter.

Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
This commit is contained in:
Amp
2026-08-20 09:21:21 +00:00
co-authored by heaust
parent 9768765d74
commit ded70a3cb4
14 changed files with 1466 additions and 250 deletions
+9 -1
View File
@@ -7,7 +7,7 @@ The shared importer worker fetches and parses glTF/GLB, then the response hydrat
```ts
import { importGltf } from "@yawn/handles";
const meshes = await importGltf(scene, "/models/helmet.glb");
const meshes = await importGltf(scene, "/models/sponza.glb");
meshes[0].position[1] = 0.5;
```
@@ -33,3 +33,11 @@ If row allocations relocated since `Picking` was created, refresh its shared des
```ts
await picking.refresh();
```
The playground below imports the repository's full LFS-backed `sponza.glb` in the importer worker, hydrates all 138 primitives, frames them with an arc camera, and sends a real ray to the BVH worker. Click the preview to pick again.
<Playground example="importing" />
<script setup>
import Playground from "../.vitepress/Playground.vue";
</script>