Embed editable split-view examples throughout the guide, restore the full LFS-backed Sponza demo, batch glTF hydration, honor hierarchical transforms, and report transformed BVH picks with a live FPS counter. Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
Yawn
Yawn Core is two things: a generic structure-of-arrays arena in a SharedArrayBuffer, and a Rust render graph that turns externally supplied WGSL into an up-front WebGPU loadout.
JSO or FXNode → AST → S-expression → worker messages → Rust/WebGPU
↑
any thread → direct shared row writes ─────────────┘
The arena starts with only one eight-float info row for frame timing and direct SAB render skipping. Messages create or delete other { name, rows, stride, format } arrays, allocate named slots, compile graphs, switch loadouts, and control render pacing. Existing render data is changed by writing f32, u32, or i32 rows directly. Allocations are 64-byte aligned, row strides are multiples of 16 bytes, and compatible non-overlapping transient textures share physical allocations.
WGSL, pipelines, glTF import, and conventional mesh/camera/material handles live in addons/; core contains no shader or scene model.
npm start
This opens the docs. The complete runnable example is at /playground.