Amp-Thread-ID: https://ampcode.com/threads/T-01a0b382-1e79-712b-abd1-d29201c9bb5e Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
612 lines
21 KiB
TypeScript
612 lines
21 KiB
TypeScript
import assert from "node:assert/strict";
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import test from "node:test";
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import { Mesh } from "../src/Mesh";
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import { FXAA } from "../src/PostProcesses/FXAA";
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import { PBRMaterial } from "../src/materials/PBRMaterial";
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import { Texture } from "../src/materials/Texture";
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import { ShaderMaterial } from "../src/materials/ShaderMaterial";
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import { PointLight } from "../src/lights/PointLight";
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import { SpotLight } from "../src/lights/SpotLight";
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import { DirectionalLight } from "../src/lights/DirectionalLight";
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import { ComputePass } from "../src/ComputePass";
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import {
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bucketDraws,
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createScene,
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detailedMesh,
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forwardPasses,
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latestGraph,
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pbrPipelines,
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renderPipeline,
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testCore,
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triangle,
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} from "./scene-helpers";
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if (typeof globalThis.ImageBitmap === "undefined")
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Object.defineProperty(globalThis, "ImageBitmap", {
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value: class ImageBitmap {},
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});
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test("empty scenes use neutral authored defaults without placeholder geometry", async () => {
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const scene = await createScene();
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const emptyPass = latestGraph(scene).passes.find(
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(pass: any) => pass.id === "forward-empty",
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);
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assert.equal(emptyPass.draw.vertices, 0);
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assert.deepEqual(emptyPass.color[0].clear, [0, 0, 0, 1]);
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assert.deepEqual(Array.from(scene.array("sceneAccent").row(0)), [1, 1, 1, 1]);
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});
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test("opaque PBR graph has no implicit environment and compacts sparse lights", async () => {
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const scene = await createScene();
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await Promise.all([
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new PointLight(scene).ready,
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new SpotLight(scene).ready,
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new DirectionalLight(scene).ready,
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]);
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const material = new PBRMaterial(scene);
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await material.ready;
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const mesh = detailedMesh(scene, material);
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await mesh.ready;
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const graph = latestGraph(scene);
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const pipeline = pbrPipelines(graph)[0];
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const forward = forwardPasses(graph)[0];
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const present = renderPipeline(graph, "present");
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const clusters = graph.pipelines.compute.find(
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(candidate: any) => candidate.id === "cluster-lights",
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);
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assert.equal(pipeline.primitive.frontFace, "ccw");
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assert.equal(
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graph.passes.some((pass: any) => pass.id.includes("background")),
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false,
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);
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assert.doesNotMatch(JSON.stringify(graph), /studio/iu);
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assert.deepEqual(forward.color[0].clear, [0, 0, 0, 1]);
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assert.match(pipeline.code, /@interpolate\(flat\) material: u32/u);
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assert.match(pipeline.code, /materials\[input\.material \* 3u\]/u);
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assert.doesNotMatch(pipeline.code, /defaultLight|studioEnvironment/u);
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assert.doesNotMatch(pipeline.code, /0\.4, 0\.7, 0\.6/u);
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assert.match(
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pipeline.code,
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/let ambient = vec3<f32>\(bitcast<f32>\(clusters\[1012\]\)/u,
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);
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assert.match(pipeline.code, /fn directContribution/u);
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assert.match(pipeline.code, /fn directionalContribution/u);
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assert.equal(
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forward.bindings.find((binding: any) => binding.binding === 10)?.resource,
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"directional-lights",
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);
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assert.match(clusters.code, /clusters\[11u \+ pointCount\] = i/u);
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assert.match(clusters.code, /clusters\[512u \+ spotCount\] = i/u);
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assert.match(pipeline.code, /let pointCount = clusters\[10\]/u);
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assert.match(pipeline.code, /pointCount <= 500u/u);
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assert.match(pipeline.code, /arrayLength\(&pointLights\) \/ 2u/u);
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assert.match(
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pipeline.code,
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/let sourceRoughness = clamp\(roughness \+ max\(state\.z/u,
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);
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assert.match(pipeline.code, /let spotCount = clusters\[511\]/u);
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assert.match(pipeline.code, /spotCount <= 500u/u);
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});
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test("materials with identical shader features share one pipeline", async () => {
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const scene = await createScene();
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const firstMaterial = new PBRMaterial(scene, { roughness: 0.2 });
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const secondMaterial = new PBRMaterial(scene, { roughness: 0.8 });
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await Promise.all([firstMaterial.ready, secondMaterial.ready]);
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const firstMesh = detailedMesh(scene, firstMaterial);
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const secondMesh = detailedMesh(scene, secondMaterial);
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await Promise.all([firstMesh.ready, secondMesh.ready]);
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const graph = latestGraph(scene);
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const draws = bucketDraws(scene, graph);
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assert.equal(pbrPipelines(graph).length, 1);
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// One indirect bucket pass holds both meshes: same pipeline and bind set.
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assert.equal(forwardPasses(graph).length, 1);
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assert.deepEqual(
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draws.map((draw) => draw.firstInstance & 0xffff),
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[firstMesh.id, secondMesh.id],
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);
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assert.deepEqual(
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draws.map((draw) => (draw.firstInstance >>> 16) - 1),
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[firstMaterial.id, secondMaterial.id],
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);
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});
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test("transmission renders directly into a composited layer with five taps", async () => {
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const scene = await createScene();
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const material = new PBRMaterial(scene, {
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transmission: 0.9,
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thickness: 0.25,
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attenuationDistance: 2,
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});
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await material.ready;
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const mesh = detailedMesh(scene, material);
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await mesh.ready;
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const graph = latestGraph(scene);
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const pipeline = pbrPipelines(graph)[0];
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const present = renderPipeline(graph, "present");
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const presentPass = graph.passes.find((pass: any) => pass.id === "present");
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assert.equal(
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graph.passes.some((pass: any) => pass.id === "scene-color-clear"),
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true,
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);
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const sceneColorClear = graph.passes.find(
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(pass: any) => pass.id === "scene-color-clear",
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);
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assert.equal(sceneColorClear.draw.vertices, 0);
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assert.deepEqual(sceneColorClear.color[0].clear, [0, 0, 0, 1]);
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assert.equal(
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graph.passes.some((pass: any) => pass.id === "copy-scene-color"),
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false,
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);
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assert.equal(
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presentPass.bindings.some(
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(binding: any) => binding.resource === "scene-color",
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),
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true,
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);
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assert.match(present.code, /textureSample\(scene, sourceSampler/u);
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assert.equal(
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pipeline.code.match(/textureSampleLevel\(sceneColor/g)?.length,
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5,
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);
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assert.match(pipeline.code, /transmitted \*= pow/u);
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});
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test("clear color is explicit scene data used by empty and forward graphs", async () => {
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const clearColor = [0.03, 0.06, 0.09, 1] as const;
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const scene = await createScene({ clearColor });
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const empty = latestGraph(scene).passes.find(
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(pass: any) => pass.id === "forward-empty",
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);
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assert.deepEqual(empty.color[0].clear, clearColor);
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const material = new PBRMaterial(scene);
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await material.ready;
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const mesh = detailedMesh(scene, material);
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await mesh.ready;
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const graph = latestGraph(scene);
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assert.deepEqual(forwardPasses(graph)[0].color[0].clear, clearColor);
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assert.deepEqual(
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graph.passes.find((pass: any) => pass.id === "present").color[0].clear,
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clearColor,
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);
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});
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test("post-processing keeps the conservative transmission copy", async () => {
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const scene = await createScene();
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const material = new PBRMaterial(scene, { transmission: 1 });
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await material.ready;
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const mesh = detailedMesh(scene, material);
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await mesh.ready;
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const effect = new FXAA(scene);
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await effect.ready;
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const graph = latestGraph(scene);
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const presentPass = graph.passes.find((pass: any) => pass.id === "present");
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assert.equal(
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graph.passes.some((pass: any) => pass.id === "copy-scene-color"),
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true,
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);
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assert.equal(
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presentPass.bindings.some(
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(binding: any) => binding.resource === "scene-color",
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),
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false,
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);
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assert.equal(
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graph.passes.some((pass: any) => pass.pipeline.startsWith("post-fxaa-")),
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true,
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);
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});
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test("PBR generation eliminates inactive features and specializes active ones", async () => {
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const scene = await createScene();
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const textures = Array.from(
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{ length: 13 },
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() => new Texture(scene, { size: [1, 1, 1] }),
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);
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await Promise.all(textures.map((texture) => texture.ready));
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const textureOptions = {
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baseColorTexture: textures[0],
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metallicRoughnessTexture: textures[1],
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normalTexture: textures[2],
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emissiveTexture: textures[3],
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occlusionTexture: textures[4],
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transmissionTexture: textures[5],
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thicknessTexture: textures[6],
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clearcoatTexture: textures[7],
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iridescenceTexture: textures[8],
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iridescenceThicknessTexture: textures[9],
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anisotropyTexture: textures[10],
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specularTexture: textures[11],
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specularColorTexture: textures[12],
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};
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const active = new PBRMaterial(scene, {
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...textureOptions,
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transmission: 1,
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thickness: 0.5,
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attenuationDistance: 2,
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clearcoat: 0.7,
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sheenColor: [0.2, 0.3, 0.4],
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iridescence: 0.8,
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anisotropy: 0.6,
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textureInfos: Array.from({ length: 13 }, (_, slot) => ({
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texCoord: slot === 1 ? 1 : 0,
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})),
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});
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const unlit = new PBRMaterial(scene, { ...textureOptions, flags: 8 });
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await Promise.all([active.ready, unlit.ready]);
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const activeMesh = detailedMesh(scene, active);
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const unlitMesh = detailedMesh(scene, unlit);
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await Promise.all([activeMesh.ready, unlitMesh.ready]);
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const pipelines = pbrPipelines(latestGraph(scene));
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const activeCode = pipelines.find((pipeline: any) =>
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pipeline.code.includes("transmissionAmount"),
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).code;
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const unlitCode = pipelines.find((pipeline: any) =>
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pipeline.code.includes("color = base.rgb + emissive"),
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).code;
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for (const binding of [
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"baseTexture",
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"materialTexture",
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"normalTexture",
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"emissiveTexture",
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"occlusionTexture",
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"transmissionTexture",
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"thicknessTexture",
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"clearcoatTexture",
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"iridescenceTexture",
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"iridescenceThicknessTexture",
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"anisotropyTexture",
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"specularTexture",
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"specularColorTexture",
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])
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assert.match(activeCode, new RegExp(`var ${binding}: texture_2d`));
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assert.match(
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activeCode,
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/textureSample\(baseTexture, materialSampler, input\.uv\)/u,
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);
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assert.match(
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activeCode,
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/textureSample\(materialTexture, materialSampler, input\.uv2\)/u,
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);
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assert.match(activeCode, /let anisotropyAmount/u);
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assert.match(activeCode, /let iridescenceAmount/u);
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assert.match(activeCode, /let clearcoatFresnel/u);
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assert.match(activeCode, /let sheen =/u);
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assert.match(unlitCode, /var baseTexture: texture_2d/u);
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assert.match(unlitCode, /var emissiveTexture: texture_2d/u);
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assert.doesNotMatch(unlitCode, /var normalTexture: texture_2d/u);
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assert.doesNotMatch(unlitCode, /var clearcoatTexture: texture_2d/u);
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assert.doesNotMatch(unlitCode, /let clearcoatFresnel/u);
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});
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test("alpha blending uses source-over and disables depth writes", async () => {
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const scene = await createScene();
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const material = new PBRMaterial(scene, { flags: 2 });
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await material.ready;
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const mesh = detailedMesh(scene, material);
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await mesh.ready;
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const pipeline = pbrPipelines(latestGraph(scene))[0];
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assert.deepEqual(pipeline.fragment.targets[0].blend, {
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color: {
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srcFactor: "src-alpha",
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dstFactor: "one-minus-src-alpha",
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operation: "add",
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},
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alpha: {
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srcFactor: "one",
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dstFactor: "one-minus-src-alpha",
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operation: "add",
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},
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});
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assert.equal(pipeline.depthStencil.depth_write_enabled, false);
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});
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test("batchGraphUpdates compiles once for multiple mesh registrations", async () => {
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const scene = await createScene();
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const material = new PBRMaterial(scene);
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await material.ready;
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const before = testCore(scene).graphs.length;
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await scene.batchGraphUpdates(async () => {
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const first = new Mesh(scene, { material, vertexData: triangle });
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const second = new Mesh(scene, { material, vertexData: triangle });
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await Promise.all([first.ready, second.ready]);
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});
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assert.equal(testCore(scene).graphs.length - before, 1);
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assert.equal(forwardPasses(latestGraph(scene)).length, 1);
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assert.equal(bucketDraws(scene, latestGraph(scene)).length, 2);
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});
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test("draw buckets persist per bind set, zero their inactive tail, and stay blocked while compiling", async () => {
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const scene = await createScene();
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const core = testCore(scene);
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const plain = new PBRMaterial(scene);
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const texture = new Texture(scene, { size: [1, 1, 1] });
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await texture.ready;
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const textured = new PBRMaterial(scene, { baseColorTexture: texture });
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await Promise.all([plain.ready, textured.ready]);
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const meshes: Mesh[] = [];
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for (let index = 0; index < 3; index++)
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meshes.push(await detailedMesh(scene, plain).ready);
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// Three plain meshes fill one bucket; the array grew geometrically from 1 → 2 → 4 rows.
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let graph = latestGraph(scene);
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const bucket = graph.resources.buffers.find((buffer: any) =>
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buffer.id.startsWith("draws-"),
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);
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assert.deepEqual(
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{ usage: bucket.usage, sync: bucket.sync },
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{ usage: ["indirect"], sync: "manual" },
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);
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assert.equal(core.array(bucket.array).rows, 4);
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assert.equal(bucketDraws(scene, graph).length, 3);
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assert.equal(forwardPasses(graph).length, 1);
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// Moving one mesh to a textured material creates a second bucket; the first keeps two rows
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// and its freed tail is zero (instanceCount 0) so the GPU skips it.
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meshes[1].material = textured;
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await meshes[1].ready;
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await scene.updateRenderGraph();
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graph = latestGraph(scene);
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assert.equal(forwardPasses(graph).length, 2);
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const draws = bucketDraws(scene, graph);
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assert.deepEqual(
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draws.map((draw) => [draw.pass, draw.firstInstance & 0xffff]),
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[
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["forward-bucket-0", meshes[0].id],
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["forward-bucket-0", meshes[2].id],
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["forward-bucket-1", meshes[1].id],
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],
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);
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assert.deepEqual(
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[...core.array(bucket.array).view.subarray(16, 32)],
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Array(16).fill(0),
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);
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// Back to plain: the second bucket vanishes from the graph, the first regains its row.
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meshes[1].material = plain;
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await meshes[1].ready;
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await scene.updateRenderGraph();
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graph = latestGraph(scene);
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assert.equal(forwardPasses(graph).length, 1);
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assert.equal(bucketDraws(scene, graph).length, 3);
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// A compile that starts after an earlier switch cleared signal 6 re-asserts it before
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// touching bucket rows, so no frame renders the old graph with new bucket contents.
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const signals = core.array("signals").row(0);
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const switchLoadout = core.switchLoadout.bind(core);
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let observed = -1;
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core.switchLoadout = async (id) => {
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await switchLoadout(id);
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signals[6] = 0;
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core.switchLoadout = async (next) => {
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observed = signals[6];
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await switchLoadout(next);
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};
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};
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await Promise.all([scene.updateRenderGraph(), scene.updateRenderGraph()]);
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assert.equal(observed, 1);
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core.switchLoadout = switchLoadout;
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});
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test("opaque buckets render into the composited layer ahead of transmission", async () => {
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const scene = await createScene();
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const opaque = new PBRMaterial(scene);
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const glass = new PBRMaterial(scene, { transmission: 0.9 });
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await Promise.all([opaque.ready, glass.ready]);
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const solid = detailedMesh(scene, opaque);
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const window = detailedMesh(scene, glass);
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await Promise.all([solid.ready, window.ready]);
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const passes = forwardPasses(latestGraph(scene));
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assert.deepEqual(
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passes.map((pass: any) => [
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pass.id,
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pass.color[0].resource,
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Boolean(pass.indirect),
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]),
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[
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["forward-bucket-0", "scene-color", true],
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[
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`forward-${window.id}-${scene.geometry(window.geometryId).indexRow * 4}`,
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"hdr",
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false,
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],
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],
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);
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});
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test("render graph snapshots expose isolated scene-owned declarations", async () => {
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const scene = await createScene();
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const source: any = await scene.getRenderGraph();
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assert.equal(source.id, "scene");
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assert.ok(
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source.resources.buffers.some((buffer: any) => buffer.id === "clusters"),
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);
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source.id = "mutated";
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source.resources.buffers.length = 0;
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const next: any = await scene.getRenderGraph();
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assert.equal(next.id, "scene");
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assert.ok(
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next.resources.buffers.some((buffer: any) => buffer.id === "clusters"),
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);
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});
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test("serialized render graphs compile into explicitly selectable loadouts", async () => {
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const scene = await createScene();
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const core = testCore(scene);
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const serialized = core.serializedGraphs.at(-1)!;
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const before = core.graphs.length;
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const loadoutId = await scene.compileRenderGraph(serialized);
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await scene.setLoadout(loadoutId);
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assert.equal(core.graphs.length, before + 1);
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assert.equal(loadoutId, `loadout-${before + 1}`);
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assert.equal(core.loadouts.at(-1), loadoutId);
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});
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test("packed ORM reads are shared only for the same texture and UV transform", async () => {
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const scene = await createScene();
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const orm = new Texture(scene, { size: [1, 1, 1] });
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const other = new Texture(scene, { size: [1, 1, 1] });
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await Promise.all([orm.ready, other.ready]);
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for (const [occlusion, info, shared] of [
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[orm, {}, true],
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[other, {}, false],
|
|
[orm, { texCoord: 1 }, false],
|
|
[orm, { offset: [0.25, -0.1] }, false],
|
|
[orm, { scale: [2, 1] }, false],
|
|
[orm, { rotation: 0.4 }, false],
|
|
] as const) {
|
|
const material = new PBRMaterial(scene, {
|
|
metallicRoughnessTexture: orm,
|
|
occlusionTexture: occlusion,
|
|
textureInfos: [{}, {}, {}, {}, info],
|
|
});
|
|
await material.ready;
|
|
const mesh = await detailedMesh(scene, material).ready;
|
|
const graph = latestGraph(scene);
|
|
const pass = forwardPasses(graph).at(-1);
|
|
const code = renderPipeline(graph, pass.pipeline).code;
|
|
assert.equal(code.includes("mix(1.0, packedMaterial.r"), shared);
|
|
assert.equal(code.includes("textureSample(occlusionTexture"), !shared);
|
|
assert.equal(
|
|
pass.bindings.some((b: any) => b.group === 1 && b.binding === 5),
|
|
!shared,
|
|
);
|
|
await mesh.dispose();
|
|
}
|
|
});
|
|
|
|
test("light variants follow first/last light lifetimes and keep hot edits rebuild-free", async () => {
|
|
const scene = await createScene();
|
|
const material = await new PBRMaterial(scene).ready;
|
|
await detailedMesh(scene, material).ready;
|
|
const code = () => pbrPipelines(latestGraph(scene))[0].code;
|
|
assert.doesNotMatch(code(), /fn (point|spot|directional)Contribution/);
|
|
const first = await new PointLight(scene, { intensity: 0 }).ready;
|
|
assert.match(code(), /fn pointContribution/);
|
|
assert.doesNotMatch(code(), /fn (spot|directional)Contribution/);
|
|
assert.equal(code().match(/let nDotV =/g)?.length, 1);
|
|
assert.match(code(), /let diffuseColor = base.rgb \* \(1.0 - metallic\)/);
|
|
const before = testCore(scene).graphs.length;
|
|
first.intensity = 3;
|
|
first.radius = 0.4;
|
|
const second = await new PointLight(scene).ready;
|
|
await first.dispose();
|
|
assert.equal(testCore(scene).graphs.length, before);
|
|
assert.match(code(), /fn pointContribution/);
|
|
const spot = await new SpotLight(scene).ready;
|
|
const directional = await new DirectionalLight(scene).ready;
|
|
assert.match(code(), /fn spotContribution/);
|
|
assert.match(code(), /fn directionalContribution/);
|
|
await second.dispose();
|
|
assert.doesNotMatch(code(), /fn pointContribution/);
|
|
await spot.dispose();
|
|
await directional.dispose();
|
|
assert.doesNotMatch(code(), /fn (point|spot|directional)Contribution/);
|
|
});
|
|
|
|
test("direct canvas loadout preserves clear/depth and falls back for linear-color consumers", async () => {
|
|
const scene = await createScene({
|
|
directToCanvas: true,
|
|
clearColor: [0.02, 0.09, 0.3, 0.5],
|
|
});
|
|
const material = await new PBRMaterial(scene).ready;
|
|
const mesh = await detailedMesh(scene, material).ready;
|
|
const assertDirect = () => {
|
|
const graph = latestGraph(scene);
|
|
assert.equal(
|
|
graph.resources.textures.some((t: any) => t.id === "hdr"),
|
|
false,
|
|
);
|
|
assert.equal(
|
|
graph.passes.some((p: any) => p.id === "present"),
|
|
false,
|
|
);
|
|
const background = graph.passes.find(
|
|
(p: any) => p.id === "canvas-background",
|
|
);
|
|
assert.deepEqual(background.depth, { resource: "depth", clear: 1 });
|
|
assert.match(
|
|
renderPipeline(graph, "canvas-background").code,
|
|
/canvasOutput\(vec4<f32>\(0.02, 0.09, 0.3, 0.5\)\)/,
|
|
);
|
|
const forward = forwardPasses(graph)[0];
|
|
assert.deepEqual(forward.color, [{ resource: "canvas", load: "load" }]);
|
|
assert.deepEqual(forward.depth, { resource: "depth", load: "load" });
|
|
assert.equal(pbrPipelines(graph)[0].fragment.targets[0].format, "canvas");
|
|
assert.match(pbrPipelines(graph)[0].code, /unpack2x16float\(pack2x16float/);
|
|
};
|
|
const assertHdr = () =>
|
|
assert.ok(renderPipeline(latestGraph(scene), "present"));
|
|
assertDirect();
|
|
const effect = new FXAA(scene);
|
|
await effect.ready;
|
|
assertHdr();
|
|
await effect.dispose();
|
|
assertDirect();
|
|
for (const options of [{ flags: 2 }, { transmission: 0.5 }]) {
|
|
const special = await new PBRMaterial(scene, options).ready;
|
|
const extra = await detailedMesh(scene, special).ready;
|
|
assertHdr();
|
|
await extra.dispose();
|
|
assertDirect();
|
|
}
|
|
const compute = new ComputePass({
|
|
code: "@compute @workgroup_size(1) fn main() {}",
|
|
});
|
|
await scene.addComputePass(compute);
|
|
assertHdr();
|
|
assert.match(
|
|
pbrPipelines(latestGraph(scene))[0].code,
|
|
/fn directionalContribution/,
|
|
);
|
|
await scene.removeComputePass(compute.id);
|
|
assertDirect();
|
|
const custom = new ShaderMaterial(scene, { code: "custom WGSL" });
|
|
await custom.ready;
|
|
assertHdr();
|
|
await custom.dispose();
|
|
assertDirect();
|
|
const basic = await new Mesh(scene, {
|
|
vertexData: { positions: triangle.positions, indices: triangle.indices },
|
|
}).ready;
|
|
assertHdr();
|
|
await basic.dispose();
|
|
assertDirect();
|
|
const mask = await new PBRMaterial(scene, { flags: 1 }).ready;
|
|
const masked = await detailedMesh(scene, mask).ready;
|
|
assertDirect();
|
|
assert.match(
|
|
pbrPipelines(latestGraph(scene)).find((p: any) =>
|
|
p.code.includes("discard"),
|
|
).code,
|
|
/canvasOutput/,
|
|
);
|
|
await masked.dispose();
|
|
await mesh.dispose();
|
|
assertHdr();
|
|
const ldr = await createScene({ directToCanvas: true, hdr: false });
|
|
const ldrMaterial = await new PBRMaterial(ldr).ready;
|
|
await detailedMesh(ldr, ldrMaterial).ready;
|
|
assert.ok(renderPipeline(latestGraph(ldr), "present"));
|
|
});
|