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Ampandheaust 9768765d74 Replace addons with conventional handles
Provide the single-loadout Scene API, SAB-backed meshes, cameras, materials, lights, workers, post effects, and tutorial playgrounds. Batch matching row growth so active GPU loadouts refresh once.

Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-20 06:39:30 +00:00

57 lines
1.7 KiB
JavaScript

import { defineConfig } from "vitepress";
const headers = {
"Cross-Origin-Opener-Policy": "same-origin",
"Cross-Origin-Embedder-Policy": "require-corp",
};
const isolation = {
name: "cross-origin-isolation",
configureServer(server) {
server.middlewares.use((_, response, next) => {
for (const [name, value] of Object.entries(headers)) {
response.setHeader(name, value);
}
next();
});
},
};
export default defineConfig({
title: "Yawn",
description: "Shared render data and a render graph.",
cleanUrls: true,
themeConfig: {
nav: [
{ text: "Guide", link: "/guide/getting-started" },
{ text: "Core", link: "/guide/core" },
{ text: "Playground", link: "/playground" },
],
sidebar: {
"/guide/": [
{
text: "Learn Yawn",
items: [
{ text: "Getting started", link: "/guide/getting-started" },
{ text: "Scene and shared data", link: "/guide/scene-and-sab" },
{ text: "Cameras and controls", link: "/guide/cameras" },
{ text: "Meshes and instances", link: "/guide/meshes-and-instances" },
{ text: "Materials and textures", link: "/guide/materials" },
{ text: "Clustered lights", link: "/guide/lights" },
{ text: "Compute passes", link: "/guide/compute" },
{ text: "Post processing", link: "/guide/post-processing" },
{ text: "glTF and picking", link: "/guide/importing-and-picking" },
{ text: "Core boundary", link: "/guide/core" },
],
},
],
},
},
vite: {
plugins: [isolation],
worker: { format: "es" },
server: { allowedHosts: true, headers },
preview: { allowedHosts: true, headers },
},
});