Files
yawn/addons/handles/src/importers/gltf.ts
T

100 lines
3.5 KiB
TypeScript

import { Mesh } from "../Mesh";
import type { Scene } from "../Scene";
import { PBRMaterial } from "../materials/PBRMaterial";
import { Texture } from "../materials/Texture";
let worker: Worker | undefined;
let nextRequest = 1;
const pending = new Map<
number,
{ resolve: (value: any) => void; reject: (error: Error) => void }
>();
function importer() {
if (worker) return worker;
worker = new Worker(new URL("./worker.ts", import.meta.url), {
type: "module",
name: "yawn-importer",
});
worker.addEventListener("message", ({ data }) => {
const request = pending.get(data.request);
if (!request) return;
pending.delete(data.request);
if (data.error) request.reject(new Error(data.error));
else request.resolve(data.result);
});
worker.addEventListener("error", () => {
for (const request of pending.values())
request.reject(new Error("IMPORT_WORKER_ERROR"));
pending.clear();
});
return worker;
}
/** Imports glTF/GLB off-thread, then hydrates conventional handles backed by Scene SAB rows. */
export async function importGltf(scene: Scene, url: string | URL) {
await scene.ready;
const request = nextRequest++;
const result = await new Promise<any>((resolve, reject) => {
pending.set(request, { resolve, reject });
importer().postMessage({ request, url: String(url) });
});
await scene.reserve({
nodes: result.primitives.length,
materials: result.materials.length,
});
let textures: Texture[] = [];
const imported = await scene.batchGraphUpdates(async () => {
const srgb = new Set<number>();
for (const material of result.materials) {
if (material.baseColorTexture >= 0) srgb.add(material.baseColorTexture);
if (material.emissiveTexture >= 0) srgb.add(material.emissiveTexture);
}
textures = result.textures.map(
({ image }: { image: ImageBitmap }, index: number) =>
new Texture(scene, {
source: image,
format: srgb.has(index) ? "rgba8unorm-srgb" : "rgba8unorm",
}),
);
await Promise.all(textures.map((texture: Texture) => texture.ready));
const materials = result.materials.map(
(options: any) =>
new PBRMaterial(scene, {
...options,
baseColorTexture: textures[options.baseColorTexture],
metallicRoughnessTexture:
textures[options.metallicRoughnessTexture],
normalTexture: textures[options.normalTexture],
emissiveTexture: textures[options.emissiveTexture],
}),
);
await Promise.all(materials.map((material: PBRMaterial) => material.ready));
const meshes: Mesh[] = result.primitives.map(
(primitive: any) =>
new Mesh(scene, {
position: primitive.position,
quaternion: primitive.quaternion,
scale: primitive.scale,
material: materials[primitive.material],
vertexData: {
positions: primitive.positions,
indices: primitive.indices,
...(primitive.normals ? { normals: primitive.normals } : {}),
...(primitive.tangents ? { tangents: primitive.tangents } : {}),
...(primitive.uvs ? { uvs: primitive.uvs } : {}),
...(primitive.colors ? { colors: primitive.colors } : {}),
},
}),
);
await Promise.all(meshes.map((mesh) => mesh.ready));
return meshes;
});
await Promise.all(
result.textures.map((_: unknown, index: number) =>
scene.core.deleteTexture(textures[index].resource),
),
);
return imported;
}