Files
yawn/AGENTS.md
T
Ampandheaust 6bbf8039e4 Strip core to render data and render graphs
Move glTF, picking, camera controls, and conventional handles into addons. Keep camera and material mutations in SIMD-aligned shared SOA rows and synchronize material updates directly into GPU buffers.

Amp-Thread-ID: https://ampcode.com/threads/T-01a01380-b478-77d0-84a0-102880a5c5ae
Co-authored-by: Heaust Azure <heaust.azure@gmail.com>
2026-08-19 09:41:41 +00:00

1.2 KiB

Build, Lint, and Test Commands

  • npm run examples: Start the examples index with Vite and WASM hot reload
  • npm run build: Build optimized WASM and JS in dist/ for development
  • npm run build-release: Build optimized WASM and JS for production
  • cargo check: Validate Rust sources quickly before full builds
  • cargo fmt: Format Rust code with rustfmt
  • No unit tests currently exist; add them as *_tests.rs modules

Code Style Guidelines

  • Rust 2021 idioms: Use snake_case for modules, files, functions, and variables
  • Indentation: 4 spaces (configured in rustfmt)
  • Imports: Group std library, external crates, then local modules
  • Types: Use descriptive struct fields and enum variants (e.g., positions, normals)
  • Error handling: Use thiserror derive macro for custom error types
  • Naming: Mirror GLTF semantics explicitly in struct fields
  • WGSL shaders: Keep binding names aligned with Rust bind group layouts
  • JavaScript/TypeScript: Format with prettier defaults
  • Comments: Add documentation comments for public APIs using ///
  • Logging: Use log::info!, log::error!, etc. from the log crate, not println!